01.02.2020 - 14:45 I shaped an idea that I had a long time ago and that the previous Administrators ignored when I let them know. The only objective that I intend to achieve with this publication is to know the opinion of the community regarding this idea. I sincerely believe that it could revolutionize the game. THE IDEA --> We could have a map of the world where each clan has a place (territory / country) on the map. In this way, if a clan wants to gain ground in the world, it must fight against other clans to appropriate those lands. (I will explain the mechanics) = 1. To get land on the map, you must fight the clan that owns the land (for this the clan must be active, if the clan does not defend its territory in a period of "10" days, then the clan that declared The war wins the war and the enemy territory. 2. They have to be fought on the land that is being claimed (attacking), for example: if a clan wants to have a city in Spain, then the war has to be in the EU (and so for example if a city is claimed from a country in North America). 3. Wars can be fought in various styles (team games or 1v1). In order to win there must be several wars, whoever wins 2 of 3 takes the total victory. --> You can continue to suggest and increase this idea. This method encourages more clan warfare and the creation of new clans (and more members). This would be a good push to the game.
---- Discipline is the key to success
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01.02.2020 - 14:48
Seems fun. Makes this more like a risk game too which is also fun. Basically what you are proposing is to have a multiple clan CW. So maybe 5 clans in a world map and everyone gets random picks like a real risk game? Also make it casual so that the turns are longer for people who have jobs and stuff.
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01.02.2020 - 15:04
The clan could also assign players to defend a specific city. (For example: if a clan has "Spain" and another clan wants to have "Valencia", then only players who are assigned to defend that city must defend it (in this way the leaders would also play an important role in the strategy of game dividing its troops (the players of the clan) in the different cities / countries that the clan possesses.
---- Discipline is the key to success
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01.02.2020 - 15:05
I disagree --> That complex game has made other games attract many people.
---- Discipline is the key to success
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01.02.2020 - 15:05
Seems interesting, I porpose a 1 game no more since there aren't enought players for playing out 3 cw's for 1 teritory. editionaly I woulde say that a good idea woulde be a map pool for this mode, and defending team chooses in what map the match woulde be played.
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01.02.2020 - 15:10
Its not bad... but like Solo said, its complex, it can be like a scenario. ej: Clan 1 has Africa and South America, Clan 2 South Asia and oceania, clan 3 rest of asia, clan 4 eu and clan 5 north america.so it could be a normal clan war (the Eu one 1 coalition vs another) and this style, but instead of a city. lets make a country, So ej: Europe wants to have Algeria and Morocco, So they attack a city and after the cap, Africa and South America need to defend that territory so they make an Offensive. then they take for example Portugal, but EU same turn take over again Morocco, until the coalitions agree to stop. I think this is not complex, but if they admins agree, they should be looking a lot to this. But my question is, How will Elo work with this? will they be alliances? Wait for respond.
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01.02.2020 - 15:19
It would be more real and there would be more wars if attacked by city (it can be the one you want, you can go to the capital if you wish). Now, each clan should have a random place on the map (there are many clans, there will be many wars). Answering your question: -> the elo system would be similar to the one we have now. For each war won or lost, the elo rises or falls respectively. We could also have clan medals when you have a complete country, or Clash Royale-style clan points. (they are just ideas).
---- Discipline is the key to success
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01.02.2020 - 15:22
I agree with the casual portion. It will mkae it fair for all clans since not everyone shares the same timezone. 24 hour casual should be more than fair for everyone.
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01.02.2020 - 15:26
looks good, but then only 5 coalitions could play in here, so if another 5 coalitions wanna play, they need to create another style of this map, looks kinda good, admins should make a test of this for 7 days and after they think to add it or no
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01.02.2020 - 15:28
I think it should be 48hr, since people can't play all days
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01.02.2020 - 15:29
No. All clans can play (exist much countries)
---- Discipline is the key to success
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01.02.2020 - 15:30
so: a clan can have west eu and another can have east & Russia? looks good.
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01.02.2020 - 17:32
I actually was going to write up an testing proposal for this when I return this Tuesday, it's good to see I'm not the only one with this idea. Am willing to work with you on this.
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01.02.2020 - 17:35
#WitnessForSupporter
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01.02.2020 - 17:37
He was supporter in 2019, however he was demoted for reasons I wont speak of
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01.02.2020 - 18:43
We had no choice but to demote him, but he's still a good guy. <3
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01.02.2020 - 18:57
I had this idea years ago, I let Ivan and Amok know, but they ignored me. (I honestly think I wrote Dave too, but I don't remember well, so I'm not going to say something I don't remember). And yes, I am willing to give away hours of work for this project <3.
---- Discipline is the key to success
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01.02.2020 - 19:09
Great idea, perhaps maybe reset it and start again after a period of time so people can start fresh once it gets to a point where one clan owns most of everything
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01.02.2020 - 20:32
Alois may be the alpha supporter, but Witness truly is the pillar of support on which atWar rests. Without him, the game would crumble beneath the weight of hundreds of obese prepubescent nine-year-old socialists
---- Happiness = reality - expectations
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01.02.2020 - 22:17
This is a game that involves colors changing every few minutes by circles with numbers on them.
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