Back to School Sale

I'm happy to announce all Premium subscriptions are currently discounted 40% off!

Buy Premium Subscription

If you enjoyed the free 7 days of premium this week, now is a great time to extend your subscription before it expires.

Don't wait -- the sale goes only until August 31st, 2019, at 11:59 pm Pacific Time.

If you have a lifetime premium subscription then don't worry, none of this effects you.

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If you are reading this you are already on our new server!

I'm still working on some things behind the scenes, but the game is once again fully functional as of now.

I'm giving everyone 1 week free premium to make up for the downtime. If you already have a subscription it will be extended by 7 days. If you don't have premium right now, you'll get it for the next 7 days.

If you have lifetime I'm sorry, you get lifetime + 7 days... that's just how it goes.


EDIT: If you haven't got your premium yet JUST WAIT. We have over 800,000 user accounts, it takes time to add premium to each one.

EDIT #2: If you already have Lifetime, IT'S NOT EXPIRING. Everybody is getting 7 days free, but if you have lifetime just IGNORE the subscription that expires in 7 days. It doesn't effect you.

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As I've said multiple times already on Discord, I'll give everyone a few days of free premium because of the outage, WHEN THIS IS ALL OVER.

I told you its not over yet, we're still in the process of migrating to a new host and it will take a few more days.

So please, read this and stop asking me. I swear to God the next person who asks me for free premium or tries to negotiate what you feel is an appropriate number of free days won't get jack. This is not the appropriate time to be making demands.

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If you've been following our DISCORD then you already know what's going on, but if not here's a quick recap:

Starting August 11 - our host got ddosed. There was nothing we can do about it since it was the host being attacked directly. After 1.5 days with no updates from them and the ddos still going on, I decided to switch to a new host. I've been working on this project for the last day or two, and it's still in progress...

As of today I've still not received any update from our OLD host, but the connection has improved enough that I was able to get the game up again on the OLD server. That's where the game is running for the moment.

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We invite you to join us this weekend for PC/SP Drops!

There will be random drops throughout this Friday, Saturday, and Sunday on multiple maps.

Scheduled Drops will be Friday-Sunday (Aug. 9th-11th) between 7-10pm GMT +1 (1-3pm EST)

Each drop will have 50-400 PC or 1000-4000 SP dropped, so be sure to be online!

We won't just be playing quick games either, we will be starting a few casual games as well!

Hope to see you there!

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August 7th, 2019

The Official AtWar Discord Server has received an update over the past three days; is gradually still going on as we develop things. However, this doesn't mean we won't make an announcement about what we have done; of which the following list is what we have done on the server:

✔ "Nuked" the entire server as well as create a backup. From here the server was rebuilt on a template that would fit AtWar better.

✔ Added 24/7 Customer Support for AtWar via Discord. This is subject to change in the future.

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The Official AtWar Discord is scheduled for an update on Sunday, August 4th.


We understand that the Discord doesn't provide much activity for our player base. So we're reworking it to be for essentials; as well as a way to contact AtWar's administration, and with a few other surprises.

What To Expect

● Complete "Nuking" of the server. This means that the entire server will be erased. It will be rebuilt from scratch.
● More organized chats.
● A better, more automated verification system.
● chats and information about social media and other things on AtWar it's self.
● Organized roles.
● Less cluttering.
● Surprises.

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Are you a new player? Do you want to compete with higher ranks?
Starting from today I (Viserion) am your guide to atWar.

Hello! I'm Viserion and I am atWar's newest Supporter.
If you've already subscribed to the official atWar YouTube channel, you will begin to notice, starting from today, that I'll be welcoming and supporting the newest members of our community. You will see commentated content teaching you how to become a better player. A few examples of what you can learn are: how to turn block, walling effectively and how to predict an enemy expansion.

To entertain our new players (and indeed the old) animated historic educational videos, starting with the Rise & Fall of the Mughal Empire, will be released roughly once a month.
A quick glance at what to expect with the first project:

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AW is happy to welcome Nero to the moderator team! Nero has been with the game for a long time, and has a unique style and sense of humour which will help round out our team. Please join us in giving a warm welcome to Nero as our newest Moderator.


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I'm pleased to announce a new strategy called "Industrial Powerhouse" is now available for a limited time!

Industrial Powerhouse gives you cheaper Buildings and Mechanized units at the cost of weakened Human units and overall Defence.

The original concept for this is by Sultan of Swing, who said the following in his proposal:

The idea behind this is comes from the Industrial Revolution that swept through Europe beginning in the 19th century and continued through America in the 20th century. Drawing inspiration from the concept of mass production as was applied by Henry Ford in Detroit in the 20th century, mass production allowed for cars such as the Model-T to be produced much more cheaply than before. For this strategy, I drew on this concept by making all non-human units slightly cheaper, but not entirely to the level of the Imperialist strategy. This strategy would complement the buildings addition, and could encourage their use and production outside of the measly -30 unit cost of Imperialist. However, with boost comes nerf. As was common highly industrialized nations, humans were now a commodity, and living conditions were not great. Thus, some nations began to have to raise salaries for their army to maintain army loyalty. By increasing human unit cost and decreasing produced units cost, the player will be encouraged produce more industrial units and increase the size of their cities through buildings. On top of this, mass production decreased the quality of product compared to the older domestic hand-made production system. This would prove to be a very strong lategame strategy, yet weak early in a similar way to HW or GW.

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= = = EDITION 20: April 20, 2019 = = =

Table of Contents
Section 1: Supporter Team Update
Section 2: Player of the Year Interview
Section 3: New Presets
Section 4: Spot a Noob
Section 5: A Refresher

"It is during our darkest moments that we must focus to see the light." ~ Aristotle

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That's right, the long awaited strategy update is finally here! And no this is not a mean April Fools joke such as Sid's mean marine update. Let's look at some of the mechanics and stats of these new units in order to help prepare for their implementation.

In general, all buildings:

  • Have 20 HP
  • Cost 700
  • Have 0 ATK
  • Have 1 DEF
  • Have 0 MP
  • Can only be built once per city

Now let's look at each individual unit:

Recruitment Center:

  • +3 reinforcements on recruitment week
  • The bonus applies to recurring recruitment weeks beginning after it's production, and not the turn 1


  • +1 Defense per unit in the city
  • Think about how the general works with a stack of units, same concept here (have fun cap rushing ya noobs!)

Radar Array:

  • +150 view range
  • Just a little under triple the view range of a sentry, could be quite useful for snuffing out stealth units

Anti-Aircraft Defenses:

  • +20 defense against air units

Coastal Battery:

  • +20 defense against naval units
  • This was formerly a rare unit, and is now produceable


  • -10 upkeep for every unit
  • This only applies to units produced in the city; so units produced in other cities will still remain normal priced

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