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Messages: 15   Visité par: 63 users
18.09.2015 - 11:17
 Htin
Great combinator lack mobility. Great combinator's tank should get +1 range. Which would make it more competitive. This just range, it wouldn't make it overpower but would help better in expansion.
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18.09.2015 - 12:25
 Htin
GC need that mobility to be playable in duel.
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18.09.2015 - 13:26
Ive never heard of gc having range issues before, the normal tank range is pretty good already. Thought gc was already duel possible, since most duels go lategame and gc has good lategame
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18.09.2015 - 15:15
 Htin
Ecrit par dinoscout, 18.09.2015 at 13:26

Ive never heard of gc having range issues before, the normal tank range is pretty good already. Thought gc was already duel possible, since most duels go lategame and gc has good lategame

gc is weak u can easily beat it all is need is one range for tank for extra espanion , one range doesn't hurt not like +1 attack or defence.
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18.09.2015 - 15:17
GC is fine but hard to play. Wouldn't mind a very small boost though.
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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18.09.2015 - 15:20
 Htin
Ecrit par Darkmace, 18.09.2015 at 15:18

GC should get -10 on inf and tanks. it would play to its strength and make it more viable.

it already has that but it need +1 range mobility to expand faster for tanks.
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18.09.2015 - 15:24
 Htin
Ecrit par Darkmace, 18.09.2015 at 15:22

Ecrit par Htin, 18.09.2015 at 15:20

Ecrit par Darkmace, 18.09.2015 at 15:18

GC should get -10 on inf and tanks. it would play to its strength and make it more viable.

it already has that but it need +1 range mobility to expand faster for tanks.


yes or cheaper transports. so ur inf and tanks and move quicker with a price (but not too costly price)

transport is fine but the range is lacking, quick espanion is good. your idea song like a new strategy to make all transport cheaper.
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18.09.2015 - 15:28
 Htin
Ecrit par Darkmace, 18.09.2015 at 15:24

Ecrit par Htin, 18.09.2015 at 15:24

Ecrit par Darkmace, 18.09.2015 at 15:22

Ecrit par Htin, 18.09.2015 at 15:20

Ecrit par Darkmace, 18.09.2015 at 15:18

GC should get -10 on inf and tanks. it would play to its strength and make it more viable.

it already has that but it need +1 range mobility to expand faster for tanks.


yes or cheaper transports. so ur inf and tanks and move quicker with a price (but not too costly price)

transport is fine but the range is lacking, quick espanion is good


Thats my point, it costs money but will get the job done if they are cheaper. giving tanks a flat bonus may make it too strong.

the idea of GC is tank and infantry use it both one to defend one to attack.
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18.09.2015 - 15:34
 Htin
Transport would make it irevelant i need range for a faster way to rush in tank and not always go defences cuz no espasnion= death.
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18.09.2015 - 17:58
Gc is actually good atm. i use it quite a bit. great for close quarters battles and expanding rapidly. We are looking to tweak it a little more but if you think its a bad strat atm you're not using it properly, especially if you think it has trouble expanding.
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18.09.2015 - 18:24
 Htin
Ecrit par Permamuted, 18.09.2015 at 17:58

Gc is actually good atm. i use it quite a bit. great for close quarters battles and expanding rapidly. We are looking to tweak it a little more but if you think its a bad strat atm you're not using it properly, especially if you think it has trouble expanding.

that the only tweak i want
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18.09.2015 - 20:56
Ecrit par Permamuted, 18.09.2015 at 17:58

Gc is actually good atm. i use it quite a bit. great for close quarters battles and expanding rapidly. We are looking to tweak it a little more but if you think its a bad strat atm you're not using it properly, especially if you think it has trouble expanding.

It is primarily good for east 1v1's or Spain (In my opinion) just the stats are a little low and there are better strategies to use but goodluck!
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~Cryptic(CDN)
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19.09.2015 - 09:56
Ecrit par Permamuted, 18.09.2015 at 17:58

Gc is actually good atm. i use it quite a bit. great for close quarters battles and expanding rapidly. We are looking to tweak it a little more but if you think its a bad strat atm you're not using it properly, especially if you think it has trouble expanding.

Keep the theme of the strat as it is please (and still fairly hard to play). I suggest a further -5 to tanks and infantry or if you wanna boost it further then +1 defense to infantry in cities (not as OP as people would think since GC aims to attack where opponent will too early on).
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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19.09.2015 - 11:58
 Eagle (Mod)
GC is a great strat, but yeah it needs a little twerk to make it more compatible with strats like pd or if. +1 range for tanks should do the trick
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23.09.2015 - 21:41
 Htin
YOu need dem range though
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