22.07.2021 - 16:07
Bug Report Expected behavior The unit's damage should be decided with a roll between that unit's max and min attack Actual behavior When a unit has more than 16 atk, it just skips the roll. It just gives half the max.attack value. Steps to reproduce the behavior Attack somewhere with a unit that has more than 16 atk, check the rolls. Information: Browser: Firefox Browser version: 90.0 (64 bit) OS: Windows 10 Any other relevant information: I heard that this bug is known by some players but it wasn't reported until now afaik. I also heard this behavior happens %99 of the time and it's just random %1 of the time Attachments: 150atk unit Rolls, it's always 75. Well with critical it's still 150+75=225
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22.07.2021 - 18:13
Just personal opinion: Doubt this was a bug because I remember it since always being like that and i always thought it was made by admins on purpose. It would suck for a really costly unit to roll a silly 1 digit number. It would be great btw for the threshold of attack to be customizable/moddable in map maker.
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23.07.2021 - 09:18
Right, I didn't realize that side of the things. But it might be fixable by making the roll hit only 10s; like if a unit has 150atk it can do 10-20-30-40-50-60-70-80-90-100-110-120-130-140-150 damages only so it won't be heavy for the server. But having static damages might be a cool feature too...
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26.07.2021 - 02:21
Well, it definitely looks weird. Whether its a bug or not, or maybe just a display issue, I dunno. I'll keep it open until I have time to look into it further...
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