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Messages: 10   Visité par: 139 users
20.03.2016 - 13:07
So after clovis showed this ss
I think we have a theory as to what happened and how game mechanics work during a tie.


After tank died, infantry did 8 dmg total which should have killed the militia.

So we came up with the theory that during tie, the tie "attack" doesn't count and the unit gets whatever it hp is added on top of the hp it has remaining.

Here is how our theory explains what happened.

So the tank attacked 5 militia should have 2 hp left
Tank attack 2 and tied.
Militia has 2 hp left and gets bonus +7 hp for 9 hp.
Infantry did 8 dmg total which isn't enough to kill the 9 hp.
Inf tied next and lost.

Can anyone else post any ss of weird rolls like this?
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20.03.2016 - 15:19
Defense always wins on ties
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20.03.2016 - 16:14
njab
Ce compte a été effacé
It used to be 0 units win before on tie, now it's 1, that's why.
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20.03.2016 - 16:25
Haven't we already discussed this?
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20.03.2016 - 16:49
Ecrit par Tundy, 20.03.2016 at 15:19

Defense always wins on ties


Ecrit par PleaseMe, 20.03.2016 at 16:25

Haven't we already discussed this?


Watch the infantry rolls very carefully. The infantry landed total 8 att without tie and then tied the next attack.
Unless neutral units start having more than 7 hp, this isn't possible with just the tie explanation

The neutral needs to gain some hp for this to make any sense whatsoever.

This isn't some normal tie. If you examine it instead of quickly skimming it, you will notice that it reveals to us there is more to the tie mechanics than we know.
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20.03.2016 - 16:52
 Htin
I notice that sometimes when u failed an attack and lose, the city somehow regenerate a extra unit.
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Hi
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20.03.2016 - 16:54
 Evic
On GW
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20.03.2016 - 19:16
Ecrit par Ghostface, 20.03.2016 at 17:28

I think this is a bug or something , if defending units regain hp like that then thats a big problem which wouldve been noticed by now

well, not long ago it was discover that the defense bonus inside cities was broken
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20.03.2016 - 19:25
Ecrit par Tundy, 20.03.2016 at 19:16

Ecrit par Ghostface, 20.03.2016 at 17:28

I think this is a bug or something , if defending units regain hp like that then thats a big problem which wouldve been noticed by now

well, not long ago it was discover that the defense bonus inside cities was broken


Not only that, people didnt bother checking if general cost upgrade worked till about a week before html5 release.
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21.03.2016 - 02:34
njab
Ce compte a été effacé
Ecrit par ROYAL, 20.03.2016 at 19:25

Not only that, people didnt bother checking if general cost upgrade worked till about a week before html5 release.


Nobody but scenario players were noticing that, sadly.

I don't have screenshots now, but I remember failing with 1 NC destroyer and 1 tank vs 1 militia, too. It really should be fixed, because such a low roll is... uh impossible.
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