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Messages: 17   Visité par: 74 users
12.06.2014 - 10:57
There should be different terrain bonuses that can be created/enabled on land or sea, for example a road could give +1 range if a unit is on it the next turn and rocky terrain could give -1 movement. Also it should be able to apply to only certain units, since different terrain will affect different units differently.
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12.06.2014 - 11:36
Black Shark
Ce compte a été effacé
Ecrit par Goblin, 12.06.2014 at 11:01

I proposed this few months ago
I proposed even more ago.
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12.06.2014 - 13:48
I really like this idea! I should come to this part of the forums more often.
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12.06.2014 - 13:58
Support, but if this does get acpted it will take a long time to implement.
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If the king does not lead, how can he expect his subordinates to follow?

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12.06.2014 - 14:36
 Htin
Ecrit par Goblin, 12.06.2014 at 14:25

One thing puzzles me doe ...my proposition was that we could create an area and then give it + or - range bonuses for units (as OP suggested also) but how would does areas apear on the map ...how would we know which area holds a bonus or a nerf for range?

This should be visible in some way so it wouldnt be blind exploring of every map and every area.

Only the map maker would know
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Hi
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12.06.2014 - 14:55
 Htin
Ecrit par Goblin, 12.06.2014 at 14:46

Ecrit par Htin, 12.06.2014 at 14:36

Ecrit par Goblin, 12.06.2014 at 14:25

One thing puzzles me doe ...my proposition was that we could create an area and then give it + or - range bonuses for units (as OP suggested also) but how would does areas apear on the map ...how would we know which area holds a bonus or a nerf for range?

This should be visible in some way so it wouldnt be blind exploring of every map and every area.

Only the map maker would know

Well thats not good :/ ...at least a player could use a map preview and explore, learn about the areas.

P.S. why cant we preview scenarios?
double P.S. why is there no map gallery where we can preview all the maps like the ones on the home page?

what p.s. stand for? the mapmaker would know everything about the terrain. you can preview scenario if you can start it and soloplay.
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Hi
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12.06.2014 - 15:25
Couldn't it be in the units section in-game?
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12.06.2014 - 18:06
Would you not just mouse over the area to see what kind of terrain it is and what it's effects are?
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12.06.2014 - 18:09
 Nero
It should change the map. If there's a road, it should be shown as a different color for the areas it applies to.
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Laochra¹: i pray to the great zizou, that my tb stops the airtrans of the yellow infidel
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12.06.2014 - 19:25
Great idea; whoever proposed it first. I vaguely remember reading something similar a couple of months ago.
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12.06.2014 - 19:28
Support for the third time
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12.06.2014 - 20:06
 Htin
I proposed this a long time ago on kongregate forum, when it didn't have custom map yet.
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Hi
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12.06.2014 - 20:29
Support
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"Riddle me this, Riddle me that...?" - The Riddler

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13.06.2014 - 00:20
 Leaf
I'm guessing this feature would only apply to customised maps, not the original world map. Am I correct?
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13.06.2014 - 04:22
Ecrit par Leaf, 13.06.2014 at 00:20

I'm guessing this feature would only apply to customised maps, not the original world map. Am I correct?

Hi Leaf whats up ?
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13.06.2014 - 09:52
 Leaf
Ecrit par Goblin, 13.06.2014 at 03:38

Ecrit par Leaf, 13.06.2014 at 00:20

I'm guessing this feature would only apply to customised maps, not the original world map. Am I correct?

Of course.


Good.
Then I dont see this causing any unnecessary issues.

Ecrit par avatar, 13.06.2014 at 04:22

Ecrit par Leaf, 13.06.2014 at 00:20

I'm guessing this feature would only apply to customised maps, not the original world map. Am I correct?

Hi Leaf whats up ?


Busy, tired, and annoyed at everything.
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14.06.2014 - 02:32
 Ivan (Admin)
We have talked about it with Amok several times before, and sorry, this is something that is not going to happen. Too difficult technically (especially when it comes to movement) and introduces even more complexity to already rather elaborate game mechanics.
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