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Posté par clovis1122, 31.08.2014 - 20:06
Tips, Tricks and Common knowledge about AtWar.




All the communities have general information. If you are looking for learn more about AtWar's community, then this topic is for you


Recent edit.


•) Color changes.
•) Now the curiosities are counted. They have a number at the start.
•) Currently I have 52 curiosities. Date: 02/10/14.


I am planning to keep this going!!!






Afterwind.
Back in the game's beginning.



1) First user of AtWar? "Tester". It was an account made by the Admins for test the game.



2) The great Merge, the charge between AtWar and Afterwind was made on 28/11/2012.


3) The First Moderator was Cardinal. However the first "Moderator Team" was:

Cardinal
specter
MarcJr *
LiodaGobert
King Cow
n00less cluebie
HeyI
Gigglin
Guest14502
sificvoid

4)Currently, Guest14502 and Pinheiro are the oldest Mods in the Moderator Team.

5) The last users in being promoted to Moderator are BertanK and deviL. They where promoted on 6/10/14.











AtWar's projects.
Some of the most know projects carried on by the players of the community.




AtWar Radio Recruitment Office

6) atWar have a radio integrated to the game. It was suggested by tesla. Also, hugosch and Kona-chan helped to manage it.

Currently Trooper21 is the president.


AtWar Times Network

7) The AtWar Times Network, better know as ATN, is a central where people submit reports, articles and opinions about the game. It emerge as a combination from LDK's Afterwind Times (AT) and Mathdino's Afterwind News Network (ANN). The homepage can be found in the next link:

Since 06.11.2013, Madara is the president.

AtWar Academy

8) If you are still a newbie and would like some advice for improve, then you can have a mentor willing to help you! The community also have an AtWar Academy in which you can have a class about certain knowledge in atWar. It is currently presided by ]Mr_Own_U.

The AtWar academy first idea comes from a player named Emir Timur, (currently Kentuckyball). He suggested the community to make "a program" that allow lowranks to be trained. After that, Soul Reaper (currently Soul) started the first "Adopt a newbie" program. After 6 months, when Soul left atWar, Madara took care of the program, launching the Second version of the " Adopt a newb".

However, after 2 months madara left the game for a while and shutted down the program. Therefore, Mr_Own_U made the actual one. This is the link to the currently AtWar Academy:








AtWar clans.
Know more about their contribution.




9) Illyria, one of the most competitive coalition, archieve their 400 Coalition Wars on 25.09.2014 , that is, 7 month and 8 days after the creation of the clan.











Game play

Advance concepts, common tips and more!




10) Max units UK can get on paris turn 1: 52

11) Max units UK can get on netherlands turn 1: 48

12) Wondering why your infantry are slow? The Perfect Defense strategy give -1 range to infantry.

13) Lack of attack power? SM infantry get -1 attack. They are more likely to lose in a battle between 2 infantry vs 1 militia.

14) Max units turkey can get on kiev turn 3(PD): 100-120.

15) Max units ukraine can get on kiev turn 3(SM): 100-105.

16) Spain can beat NC france rush on rome, however, it requires tanks. Some of the strats capable to do this are GC, LB and PD.

17) Max units italy can get on madrid turn 1(PD)(many vary in TeamGames): 35

18) Relentless Attack( RA) is the most used strategy of the game.

19) However, PD is the most used strat for 3vs3 eu+ extra cities game.

20) Some facts about cost-efficiently units:


GW militias: 4 attack / 30 cost = 1 attack per 7.5 cost. RA tanks: 9 attack / 100 cost = 0.9 attack per 11 cost.
GW marines: 7 attack / 70 cost = 1 attack per 10 cost.. SM bombers: 8 attack / 130 cost = 1 attack per 16.25 cost.
IMP infantry: 3 attack / 30 cost = 1 attack per 10 cost.. MOS marines: 8 attack / 110 cost= 1 attack per 13.75 cost.
IMP militias: 2 attack / 10 cost = 1 attack per 5 cost.. DS helicopter: 8 attack / 130 cost = 1 attack per 16.25 cost.
PD infantry: 4 attack / 50 cost = 1 attack per 12.5 cost.. HW marines: 6 attack / 70 cost = 1 attack per 15 cost.





Checking at the table, the IMP militias and GW marines are one of the most cost-efficiently units in the game, while the DS helicopters and SM bombers are at the worst cost-efficiently units.

21) While checking the battle log, you may notice there are some strange lines. They are stealth units! With some calculation, you can know their location:

This is what you see, some strange lines on Luanda and Luena. Even though you see the lines, in the last turn you didn't saw any unit in that location, and it doesn't look like Luena or Luanda got stacked with infantry, bombers, tanks... ect:



This is what your enemy see: Submarines and marines!


This trick can be used for know if the enemy have any submarine or marine. Although you can't see marines or submarines or stealth planes, if they enter on a city, the game register their lines.

With this information you can know there are stealth units going at your territory, so you can prepare a better defense.

Another example:

There is a line from Birmingham to Plymouth, then a strange line from nowhere attack Ireland!



In the middle of the sea, there is also a line that goes from nowhere to Plymouth. Check how the units in Plymouth are the same as in the last turn ( they are stealth, therefore, they don't appear in your screen).










Maneuver.
For a better use of unit's range.




22) Chaining transports: With a simple trick you can avoid mixing transports and use them in the most efficient way possible.

Secure you have enough distance for move the sea transport.
Without click, put the mouse over the units. Click on the sea trans.
Now you can move the sea transport and leave the infantry drowned on water.
Take the infantries drowned with the other sea transport, and move on.

When this trick is used effectively, the transports can travel far and perform efficiently. Chaining transports, you can go from Bilbao.... to
Saint Petesburg!





Going from northern and Baltic sea I managed to get from Bilbao to Saint Petesburg chaining 4 sea transports. I also tried to go from Barcelona to Saint Petesburg, using 3 expensive Air Transports. The sea transport chair also allowed me to carry 20 troops with Naval Commander, while the Air Transport with SM can only carry 6 troops in total.

23) Is possible to drown land units on sea, and even make a wall.




24) Land units wall on sea are breakable by naval units under some circumstances, if you can aim to the center of the line of wall:


25) You can cross from UK mainland to Belfast without sea transport, following the next steps:

zoom in to the max
zoom out to the max


26) A naval unit can take/jump to Glasgow from the other side of scotland.


27) There are some places where you can cross if you put the sea or air transport in a specific place. Some of theses "bridge" are:

-From UK to France:



-From greece to izmir:


28) You can cross naval units across a small patch of land, and land units across a small patch of water. Very useful for maneuver:

Brittany shortcut:
Zoom in to the max, looking to anchor the boat as far as possible.

Click. Game will automatically adjust the boat to land.

Try to move the boat, and anchor further on land.

You will notice how you took a small patch of land.

Move on. Is useful to look to the smaller distance between water and land for sail easier.

29) From izmir to Rome:
























30) Sea transport on Sweden's lakes:













More shortcut's and patch are listened at the end of the topic.

31) " Every little range count". PD infantry can reach from rome to turin, if you cross a small patch of water:









Income & Reinforcements.
Default map economy, troops and related.





32) What determines the amount of reinforcements on a country? According to Cardinal Ouellet :

2.7 Million and + : 8 reinforcements
2.3 Million and + : 7 reinforcements
2.0 Million and + : 6 reinforcements
1.6 Million and + : 5 reinforcements
1.3 Million and + : 4 reinforcements
0.9 Million and + : 3 reinforcements
0.6 Million and + : 2 reinforcements
0.5 Million and - : 1 reinforcements

(Vienna = 2.3 million= 6 reinforcements.... but salt lake city 2.3 million =7reinforcements).

The original threat can be found here



[size=4]Whole World:

33)The amount of income available in the default map is 34,825:



34) Available reinforcements in the default map: 1943.



35) Tokyo, japan, is the richest city of the map, with 552 income. Followed by Moscow, russia (438 income) and Shangai, China: Southeast (436 income).

36) India hold the biggest reinforcements rate of the map: 107 reinforcements:


Followed up by Indonesia (44 reinforcements) and Turkey (39 reinforcements).




Europe:

Whole Europe+ economy:


37) Germany hold the biggest economy of europe+ extra cities, with a income of 651 + 130 whole country, followed by uk (600 income + 120 whole country) and france ( 593 income + 119 whole country).

38) Moscow is the richest city of Europe+, with 438 income. Followed up by Paris(405 income) and london(399 income).

39) Turkey have the highest Reinforcements from the map, with 39. Followed by UK( 28 reinforcements), spain(24 reinforcements), germany (23 reinforcements), France (22 reinforcements), Italy (21 reinforcements) and ukraine (19 reinforcements).

40) Balkans income and his influence zones (exept poland, moldova and greece)



41) Turkey's influence zone ( 69% of the money comes from turkey, romania and greece).



42) Scandinavia income:






Africa income and reinforcements rate.

Whole Africa economy:



43) South Africa hold the biggest economy from the continent, earning 231 total income + 46 from Whole country bonus ( 277 in total). Followed by Nigeria (177 + 35 income) and Egypt (153 + 31 income).

44) Lagos is the richest city of Africa, with 102 income. Followed up by Cairo (85 income) and Algiers (83 income).

45) The richest countries of Africa also hold the highest reinforcements rate of the continent. South Africa lead up with 33 reinforcements, followed up by Nigeria (21 reinforcements) and Egypt (20 reinforcements). Other countries that offer a high rate of reinforcements are Morocco (13 reinforcements) , Cameroon (12 reinforcements) and Kenya (10 reinforcements).

United States income and reinforcements rate.

Whole USA income:



46) USA: Atlantic is the richest part of the zone, with 668 income + 134 whole country bonus (802 in total). Followed up by USA: Pacific (641 income + 128 whole country bonus, 769 income in total) and USA: Great Lakes (579 income + 116 whole country bonus, 695 income in total).

47) Los Angeles is the richest city, with 366 income. Followed closely by New York (365 income), and on a 3rd place is Dallas (240 income).

48) Reinforcements:



USA: Pacific hold the highest reinforcements ratio of the zone, with 38. Followed up by USA: Atlantic (31 reinforcements) and USA: Great Lakes (26 reinforcements).



More Shortcut's




Here I will be posting some interesting shortcut's from Europe+ map:

49) Italy shortcut:




50)Brittany shortcut:






51) Denmark shortcut:




52) Is possible to cross from Athens to Rome without pass by Patras:









Help me add more curiousity! Fell free to post anything that can be interesting!
01.09.2014 - 09:27
Black Shark
Ce compte a été effacé
Now I pocess forbidden secrets of AW
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01.09.2014 - 09:31
Ecrit par Guest, 01.09.2014 at 09:27

Now I pocess forbidden secrets of AW


possess*, you need to possess a dictionary of some sort too
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01.09.2014 - 10:19
Ecrit par Permamuted, 01.09.2014 at 08:54

Ecrit par Goblin, 01.09.2014 at 07:03

I admit i didnt know all of this ...thanks clovis


i didnt know about uk crossing to ireland without trans lol

Haha me neither and also goin trough glasgow ...man we so noob. xD
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01.09.2014 - 11:09
Ecrit par Goblin, 01.09.2014 at 10:19

Ecrit par Permamuted, 01.09.2014 at 08:54

Ecrit par Goblin, 01.09.2014 at 07:03

I admit i didnt know all of this ...thanks clovis


i didnt know about uk crossing to ireland without trans lol

Haha me neither and also goin trough glasgow ...man we so noob. xD


Omg but even I knew this stuff...
This is a conspiracy!
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01.09.2014 - 11:27
Ecrit par Tundy, 01.09.2014 at 11:09

Ecrit par Goblin, 01.09.2014 at 10:19

Ecrit par Permamuted, 01.09.2014 at 08:54

Ecrit par Goblin, 01.09.2014 at 07:03

I admit i didnt know all of this ...thanks clovis


i didnt know about uk crossing to ireland without trans lol

Haha me neither and also goin trough glasgow ...man we so noob. xD


Omg but even I knew this stuff...
This is a conspiracy!

As i said ...we noobs :/ Just wait till we get pro
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01.09.2014 - 12:49
High ranks mad because I posted this lol lol.

Dont fell lazy and post some nice trick

Leave a seed for the future!!!! and the next generation will thanks you!

Ecrit par Permamuted, 01.09.2014 at 08:54

Ecrit par Goblin, 01.09.2014 at 07:03

I admit i didnt know all of this ...thanks clovis


i didnt know about uk crossing to ireland without trans lol


"Every little range count" - If germany going from munich to croatia. Wadda think? o7
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01.09.2014 - 12:53
Ecrit par clovis1122, 01.09.2014 at 12:49

High ranks mad because I posted this lol lol.

Dont fell lazy and post some nice tricks too!


Leave a seed for the future!!!! and the next generation will thanks you!

NO YOU POSTED ALL of our tricks cuz you stoped playing the game!! And that's a really low act... , if you really wanted to leave a seed for the next "future" you would have posted this when you learned it !! :p
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01.09.2014 - 14:40
Your attack calculations are wrong because the attack value you stated is the max attack. We often refer to this as the absolute attack, but the truth is average attack is slightly more than half of it. This is because the true attack is a random value between 1 and the max attack, which is executed twice and then halved to make it closer to the average.

This means that the true statistics are considerably different to the ones posted there.

This would be the technically correct version: (average shortened to avg)
GW militia: 2.5 avg attack / 30 cost = 1 attack per 12 cost. RA tanks: 5 avg attack / 110 cost = 1 attack per 22 cost.
GW marines: 4 avg attack / 70 cost = 1 attack per 17.5 cost.. SM bombers: 4.5 avg attack / 130 cost = 1 attack per ~29 cost.
IMP infantry: 2 avg attack / 30 cost = 1 attack per 15 cost.. MOS marines: 4.5 avg attack / 110 cost= 1 attack per ~24.5 cost.
IMP militia: 1.5 avg attack / 10 cost = 1 attack per ~7 cost.. DS helicopters: 4.5 avg attack / 130 cost = 1 attack per ~29 cost.
PD infantry: 2.5 avg attack / 50 cost = 1 attack per 20 cost.. HW marines: 3.5 avg attack / 70 cost = 1 attack per 20 cost.
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01.09.2014 - 15:27
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01.09.2014 - 18:31
Ecrit par EndsOfInvention, 01.09.2014 at 14:40

This would be the technically correct version: (average shortened to avg)


Exactly because the average goes random is why I choosed an absolute attack. Remember critical influence it too. A tank wth 8 attack can roll up to 16 damange random.

I do not trust any way to calculate "average" as it is random all the times. In what do you relie for post theses <<average>> strat?
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01.09.2014 - 22:50
Ecrit par clovis1122, 01.09.2014 at 18:31

Ecrit par EndsOfInvention, 01.09.2014 at 14:40

This would be the technically correct version: (average shortened to avg)


Exactly because the average goes random is why I choosed an absolute attack. Remember critical influence it too. A tank wth 8 attack can roll up to 16 damange random.

I do not trust any way to calculate "average" as it is random all the times. In what do you relie for post theses <<average>> strat?

and HP <3
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02.09.2014 - 03:12
Black Shark
Ce compte a été effacé
Ecrit par Trooper21, 01.09.2014 at 09:31

Ecrit par Guest, 01.09.2014 at 09:27

Now I pocess forbidden secrets of AW


possess*, you need to possess a dictionary of some sort too
I speak American, dummy.
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02.09.2014 - 04:10
Ecrit par Goblin, 01.09.2014 at 15:27




false* ? xd
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02.09.2014 - 04:38
Ecrit par Milkyy, 02.09.2014 at 04:10


false* ? xd

I ...i did it on purpose, umm false meme about false gui... ah fuck it k i misspelled it OK you grammar fascist!!!
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02.09.2014 - 05:07
Ecrit par Goblin, 02.09.2014 at 04:38

Ecrit par Milkyy, 02.09.2014 at 04:10


false* ? xd

I ...i did it on purpose, umm false meme about false gui... ah fuck it k i misspelled it OK you grammar fascist!!!


Huehue.. yea sorry xd ... i just couldn't stop myslef ;p lol
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02.09.2014 - 05:20
Ecrit par Guest, 02.09.2014 at 03:12

Ecrit par Trooper21, 01.09.2014 at 09:31

Ecrit par Guest, 01.09.2014 at 09:27

Now I pocess forbidden secrets of AW


possess*, you need to possess a dictionary of some sort too
I speak American, dummy.


It's still wrongly spelt LOL.
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02.09.2014 - 08:06
 Don

119
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Fears are strong
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02.09.2014 - 08:09
Ecrit par Don, 02.09.2014 at 08:06


119

Without bug usage Don..
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02.09.2014 - 09:10
Ecrit par Steve Aoki, 02.09.2014 at 08:09

Ecrit par Don, 02.09.2014 at 08:06


119

Without bug usage Don..


lol...

and its meant to be 120 with walls, if the claims are to be believed
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02.09.2014 - 09:16
Very good post. It can be added to wiki and other threads and locked in general discussion. Greatly beneficial to new users and good refresher to others.
#Clovis4mod
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02.09.2014 - 09:22
Ecrit par Steve Aoki, 02.09.2014 at 08:09

Ecrit par Don, 02.09.2014 at 08:06


119

Without bug usage Don..


Anybody can put 120 units in kiev, without walls.....
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02.09.2014 - 11:45
Black Shark
Ce compte a été effacé
Ecrit par Trooper21, 02.09.2014 at 05:20

Ecrit par Guest, 02.09.2014 at 03:12

Ecrit par Trooper21, 01.09.2014 at 09:31

Ecrit par Guest, 01.09.2014 at 09:27

Now I pocess forbidden secrets of AW


possess*, you need to possess a dictionary of some sort too
I speak American, dummy.


It's still wrongly spelt LOL.
Ofc I was jk, thanks for correction
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02.09.2014 - 13:51
Aww clovis.. this was so lame. You actually just expsoded Syndicate's secrets, and some other players (who refused to expose this)...
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Ecrit par Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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02.09.2014 - 15:01
Ecrit par clovis1122, 01.09.2014 at 18:31

Ecrit par EndsOfInvention, 01.09.2014 at 14:40

This would be the technically correct version: (average shortened to avg)


Exactly because the average goes random is why I choosed an absolute attack. Remember critical influence it too. A tank wth 8 attack can roll up to 16 damange random.

I do not trust any way to calculate "average" as it is random all the times. In what do you relie for post theses <<average>> strat?


Mathematical methods for calculating averages are well established and utterly reliable.
If one takes the max attack to be X, and the game will at random deal damage between 1 and X, then the formula is (X+1)/2
More simply put, you add one to the max attack and half it (you add 1 because you can't deal 0 damage.

Still don't believe me, then consider this: 1 normal inf has 4 max attack, so it has an equal opportunity of dealing damage between 1 and 4, so the average will be the middle of these numbers. I could add 1+2+3+4 to give 10, and then divide that by 4 to give 2.5, but (4+1)/2=2.5, a simpler method.
If that confuses you, consider this:


If you really don't believe this then look it up. Calculating means (averages in this sense) is a normal procedure used often in everyday statistics and maths.

You didn't include the chance of critical in your calculations so I won't either, but the increase in attack would be identical if it was calculated right, so there is little relevance there.
And for Jared, HP has no effect on this whatsoever, as all the units have the same HP.
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02.09.2014 - 15:13
 Nero
Italy shortcut
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Laochra¹: i pray to the great zizou, that my tb stops the airtrans of the yellow infidel
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03.09.2014 - 11:23
Well i don't care what anybody say's but this thread should really be sticky! user contribution shall be Sticked!
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Believe you can and you're halfway there
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04.09.2014 - 22:08
Nice guide. Wud like to see more earlier history stuff. It's kinda interesting
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05.09.2014 - 09:29
Ecrit par Sultan of Swing, 04.09.2014 at 22:08

Nice guide. Wud like to see more earlier history stuff. It's kinda interesting


I was thinking to make an interesting history long ago, about atWar history.... It would incluides titles like this:

•) atWar circa 2008
•) A dream between two brothers.
•) The Beginning.
•) The first generation of Afterwinders.
•) The first Moderator Team.
•) Gameplay: A move foward.
•) Forums: A way for improve

•) Beta release

•) Dalmati
•) Pera and The Avengers
•) Biteme too!
•) United Leage of Power

•) Afterwind Alpha.

•) The merge.

•) atWar opinions about the new scenario tools.
•) Clan war system.
•) Tournament.
•) Constructing the future.
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05.09.2014 - 13:45
Pls do, wud be cool
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06.09.2014 - 10:57
Ecrit par Sultan of Swing, 05.09.2014 at 13:45

Pls do, wud be cool


The problem is that the Devs are currently developing HTML5, and some of the first Afterwinders already left the game. If I can't get their opinion then this would be an impossible task...
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