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Messages: 31   Visité par: 136 users
05.02.2017 - 09:35
Congratulation to Aetius for his map reaching 10,000 plays





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If a game is around long enough, people will find the most efficient way to play it and start playing it like robots
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05.02.2017 - 11:20
An excellent map and pretty much the one I enjoy the most after WW2 and Endsieg. It somehow manages to balance the whole game relying on unbalanced fronts, and even allows you to transposition the war to other fronts (i.e it is common for France to send his western units to the balkans front).

Sadly (and like all of Aetius/Pyrrhus maps really) the map is pretty much the home of IMP, where the strategy either outperform the others or works just fine.Heck, even for rushing-power countries like Prussia. You can try other strategies sure, but they either requires funds(LB/IF/MOS) or remove the flexibility factor that IMP gives you(PD/RA/GW). Very specific exceptions does happens though (GC/HW Prussia, Blitz UK/Russia if someone still uses the latter).

The fact that many of the featured units that YOU WANT TO use (storms, heavy artillery, Apenkrops, Cossack ) aren't boosted except by a generic strategy only gives IMP a further edge. Kruups and Prussian infantries makes an exception to it.

Now I do not know if a IMP homeland is a good thing or bad thing. For beginners, it simplifies the strategy selection greatly. But it also reduces the diversity of the map. The NC destroyer capacity (THANKS YOU LAO) and it's subsequent fix banished NC from the map (Though, the capacity boost of transports can still be useful for France/Italy maybe). It's also understandable that for that age the air warfare wasn't so developed to allow powerful air-related strategies like SM or DS.

WW2 covers the above just great.

The war to end all wars might not intend to be as good as WW2. But it's still a great map to pass the time with.
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05.02.2017 - 11:41
Ecrit par clovis1122, 05.02.2017 at 11:20

An excellent map and pretty much the one I enjoy the most after WW2 and Endsieg. It somehow manages to balance the whole game relying on unbalanced fronts, and even allows you to transposition the war to other fronts (i.e it is common for France to send his western units to the balkans front).

Sadly (and like all of Aetius/Pyrrhus maps really) the map is pretty much the home of IMP, where the strategy either outperform the others or works just fine.Heck, even for rushing-power countries like Prussia. You can try other strategies sure, but they either requires funds(LB/IF/MOS) or remove the flexibility factor that IMP gives you(PD/RA/GW). Very specific exceptions does happens though (GC/HW Prussia, Blitz UK/Russia if someone still uses the latter).

The fact that many of the featured units that YOU WANT TO use (storms, heavy artillery, Apenkrops, Cossack ) aren't boosted except by a generic strategy only gives IMP a further edge. Kruups and Prussian infantries makes an exception to it.

Now I do not know if a IMP homeland is a good thing or bad thing. For beginners, it simplifies the strategy selection greatly. But it also reduces the diversity of the map. The NC destroyer capacity (THANKS YOU LAO) and it's subsequent fix banished NC from the map (Though, the capacity boost of transports can still be useful for France/Italy maybe). It's also understandable that for that age the air warfare wasn't so developed to allow powerful air-related strategies like SM or DS.

WW2 covers the above just great.

The war to end all wars might not intend to be as good as WW2. But it's still a great map to pass the time with.

agree with you clovis plus it should add more ways to play besides doing same moves again and again
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05.02.2017 - 11:47
Ecrit par Nations, 05.02.2017 at 11:41

Ecrit par clovis1122, 05.02.2017 at 11:20

An excellent map and pretty much the one I enjoy the most after WW2 and Endsieg. It somehow manages to balance the whole game relying on unbalanced fronts, and even allows you to transposition the war to other fronts (i.e it is common for France to send his western units to the balkans front).

Sadly (and like all of Aetius/Pyrrhus maps really) the map is pretty much the home of IMP, where the strategy either outperform the others or works just fine.Heck, even for rushing-power countries like Prussia. You can try other strategies sure, but they either requires funds(LB/IF/MOS) or remove the flexibility factor that IMP gives you(PD/RA/GW). Very specific exceptions does happens though (GC/HW Prussia, Blitz UK/Russia if someone still uses the latter).

The fact that many of the featured units that YOU WANT TO use (storms, heavy artillery, Apenkrops, Cossack ) aren't boosted except by a generic strategy only gives IMP a further edge. Kruups and Prussian infantries makes an exception to it.

Now I do not know if a IMP homeland is a good thing or bad thing. For beginners, it simplifies the strategy selection greatly. But it also reduces the diversity of the map. The NC destroyer capacity (THANKS YOU LAO) and it's subsequent fix banished NC from the map (Though, the capacity boost of transports can still be useful for France/Italy maybe). It's also understandable that for that age the air warfare wasn't so developed to allow powerful air-related strategies like SM or DS.

WW2 covers the above just great.

The war to end all wars might not intend to be as good as WW2. But it's still a great map to pass the time with.

agree with you clovis plus it should add more ways to play besides doing same moves again and again

yea i m bored, to many similar games, mostly wins team who plays more often together, plus leavers completely destroy game balance
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It's scary how many possible genocidal war lords play this game, and i could be one of them
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05.02.2017 - 14:17
Ecrit par clovis1122, 05.02.2017 at 11:20



I understand how the average autist WW1 player may think good about it but people like you are a wonder. WW1 is basically the exact same thing happening every game. One could make a guidebook and win through following it to the letter. What is good about practically watching a movie again and again?
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Someone Better Than You
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05.02.2017 - 15:06
Ecrit par Zephyrusu, 05.02.2017 at 14:17

Ecrit par clovis1122, 05.02.2017 at 11:20



I understand how the average autist WW1 player may think good about it but people like you are a wonder. WW1 is basically the exact same thing happening every game. One could make a guidebook and win through following it to the letter. What is good about practically watching a movie again and again?

Triggered
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Ecrit par Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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05.02.2017 - 15:58
Ecrit par clovis1122, 05.02.2017 at 11:20

An excellent map and pretty much the one I enjoy the most after WW2 and Endsieg. It somehow manages to balance the whole game relying on unbalanced fronts, and even allows you to transposition the war to other fronts (i.e it is common for France to send his western units to the balkans front).

Sadly (and like all of Aetius/Pyrrhus maps really) the map is pretty much the home of IMP, where the strategy either outperform the others or works just fine.Heck, even for rushing-power countries like Prussia. You can try other strategies sure, but they either requires funds(LB/IF/MOS) or remove the flexibility factor that IMP gives you(PD/RA/GW). Very specific exceptions does happens though (GC/HW Prussia, Blitz UK/Russia if someone still uses the latter).

The fact that many of the featured units that YOU WANT TO use (storms, heavy artillery, Apenkrops, Cossack ) aren't boosted except by a generic strategy only gives IMP a further edge. Kruups and Prussian infantries makes an exception to it.

Now I do not know if a IMP homeland is a good thing or bad thing. For beginners, it simplifies the strategy selection greatly. But it also reduces the diversity of the map. The NC destroyer capacity (THANKS YOU LAO) and it's subsequent fix banished NC from the map (Though, the capacity boost of transports can still be useful for France/Italy maybe). It's also understandable that for that age the air warfare wasn't so developed to allow powerful air-related strategies like SM or DS.

WW2 covers the above just great.

The war to end all wars might not intend to be as good as WW2. But it's still a great map to pass the time with.

a mos italy if played nicly can take tyrol t4 i had done it with godfater
a bltiz or ra romania can rush otto trench if done with uk support
wg can go blitz and rush trenches but it doesnt work if france knows it and goes pd
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05.02.2017 - 19:53
Ecrit par Zephyrusu, 05.02.2017 at 14:17

WW1 is basically the exact same thing happening every game. One could make a guidebook and win through following it to the letter.


Not possible. I dare you to make such guideline.

As a frequent WW1 player I can tell that you're pretty mistaken, too. Furthermore, it's just sad to see a scenario player with that type of though. There's no safe strategy for the victory, and those who fails for the bait are condemn to be outplayed by the "average autist WW1 player" that you're speaking about.
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05.02.2017 - 20:30
Add a medal on Aetius profile for 10k plays.

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If a game is around long enough, people will find the most efficient way to play it and start playing it like robots
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06.02.2017 - 00:55
Ecrit par clovis1122, 05.02.2017 at 19:53

Not possible. I dare you to make such guideline.

As a frequent WW1 player I can tell that you're pretty mistaken, too. Furthermore, it's just sad to see a scenario player with that type of though. There's no safe strategy for the victory, and those who fails for the bait are condemn to be outplayed by the "average autist WW1 player" that you're speaking about.

I used to play WW1 regularly you know, when I was r5-r6. Did the exact same thing as each faction and won as often as I lost. I just so happen to constantly spectate WW1 games, and I've seen that, at the very least, the first 15 turns are always the same stuff happening, unless someone's an idiot and his front collapses prematurely.
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Someone Better Than You
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06.02.2017 - 07:31
Ecrit par Zephyrusu, 06.02.2017 at 00:55

I just so happen to constantly spectate WW1 games, and I've seen that, at the very least, the first 15 turns are always the same stuff happening, unless someone's an idiot and his front collapses prematurely.


And you know that:

- France doesn't always goes to Balkans. That gives AH the edge and make it capable of breaking through Greece Fast.
- WG (sometimes with Prussia help) can rush UK trench in the west, which can't be held earlier on.
- Have you ever see Romania rushing Ottomans capital?
- Some Russia rushes Ottomans through Caucasus or Rushes AH before revo.
- Western naval warfare is always different.
- Blitz UK can take Sinai around Turn 5 against the best ottoman defense. If Russia goes caucasus, then IMP UK can push Iraq too.

.... look I could keep going but I'd rather stop here. Your comment is just ridiculous and you should'be realized it. I wonder if you're making theses up just because you hate the map.
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06.02.2017 - 08:11
Ecrit par clovis1122, 06.02.2017 at 07:31


- France doesn't always goes to Balkans. That gives AH the edge and make it capable of breaking through Greece Fast.
- WG (sometimes with Prussia help) can rush UK trench in the west, which can't be held earlier on.
- Have you ever see Romania rushing Ottomans capital?
- Some Russia rushes Ottomans through Caucasus or Rushes AH before revo.
- Western naval warfare is always different.
- Blitz UK can take Sinai around Turn 5 against the best ottoman defense. If Russia goes caucasus, then IMP UK can push Iraq too.

.... look I could keep going but I'd rather stop here. Your comment is just ridiculous and you should'be realized it. I wonder if you're making theses up just because you hate the map.

1. Except it does. Whenever it doesn't everyone cries about it in chat and calls that player noob or whatever.
2. Except they never do. Perhaps it is possible but why try it when you have the secure and easy solution of killing Russia?
3. It fails 99% of the times and ultimately has no effect on the game since Romania is irrelevant
4. Caucasus is irrelevant since the Ottomans fall eventually anyway, as for Austria it barely ever happens and usually fails so no one does it. Austria has supreme wallspam capabilities.
5. Are you serious? It's always UK takes trade and then Germany can't do anything, unless you're referring to subs where again it's just UK successfully defending supply lanes and American troops. Sometimes Germany succeeds in troll capturing a British port or two but ultimately it's irrelevant since all UK reinf is in mainland England.
6. Obviously UK can take Gaza, it always does. Why are you even bringing that up? Because it can happen early? And how can Ottomans bring "the best defense" there? All they can bring is the Syria-Palestine-Hejaz reinf, and maybe Ankara reinf. Every other city is properly appointed to another front. Unless you're suggesting Ottomans can bring reinf from Iraq or Caucasus into Syria without those fronts collapsing?

Even if there are ways for the map to be played differently, the conventional strategies work perfectly and usually better than the unconventional ones, thus the map harbours a repetitive behaviour.
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Someone Better Than You
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06.02.2017 - 08:15
Oh also I forgot to take credit about making such a thread first when WW1 had exactly 10,000 plays and where the image was bigger.
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Someone Better Than You
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06.02.2017 - 08:43
So zeph joined a ww1 to try to prove us wrong...











gg
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06.02.2017 - 08:44
Ecrit par clovis1122, 06.02.2017 at 08:43



gg

Congratulations on saying nothing?

It is pitiful that you attempt to ridicule me instead of arguing against my points.
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Someone Better Than You
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06.02.2017 - 09:35
Ecrit par Zephyrusu, 06.02.2017 at 08:44

Ecrit par clovis1122, 06.02.2017 at 08:43



gg

Congratulations on saying nothing?

It is pitiful that you attempt to ridicule me instead of arguing against my points.


Ah i see you've met clovis. In time you will just learn to disregard him altogether.
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06.02.2017 - 15:11
I've never seen clovis this triggered well done zeph
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06.02.2017 - 16:31
Zeph is a legend

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07.02.2017 - 00:44
Ww1 WAS THE WORST MAP
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S A M U R A I
Rectitude
Courage
Benevolence
Politeness
Veracity
Honor
Loyalty
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07.02.2017 - 23:43
Fantastic map which includes all the great ideas developed over the years by a variety of mapmakers. It's 10k plays is a testament to the once great eclectic group of content creators and the skills of Aetius/Pyrrhus. Here's to hoping that the admins get their shit together and finish the editor so we can start doing that again. I believe the next niche stage will be the development of tech trees - if I can actually test it without having to wait 72 hours for every test. AtWar games can get a major 'age of empires' style revamp if this works with 100% workable, 0 luck-based 'key and lock' unit types. Imagine a new layer of atwar games where players can unlock units and increase economy through 'research'? I am certain this can be finally done. If admins aren't going to update html any time soon, they could at least ensure the sync between silverlight editor and html is live.

Ecrit par Zephyrusu, 06.02.2017 at 08:11
Repetition and lack of variety are a problem


The only solution to this is increasing each nations income which incentivizes more use of offensive units. When you increase production, you incentivize PD and imp, when you increase funds, you incentivize other strats and offense. I've added more units in WWII with offensive edges and counter-units but people still tend to stick to PD or imp most of the time. I still believe US Atlantic can use RA and Germany can use MoS. Shermans and SS are great units when used properly. The entire point of 'Air Superiority' was to add another layer of offense and to incentivize players to take and hold the British channel. Finding a balance between production, balance and income is difficult, Really difficult. Also, if the admins gave me the power to assign 0 cost to default unit types, I could radically change games with that alone. 'Air Superiority' would have an edge if the 0 cost bombers and fighters could be buffed by SM for example.

When in doubt, raise income and add offense default units with different stats.. There is a fine line where PD/Imp infantry unit spam isn't as effective as hard strat offense when the income is right. A lot of the time, all it takes is for one player to go down a different route to success and players copy them and attempt to adapt to their play style. This is why testing and spectating is important to nudge players in a certain direction as well as informing them of changes and what units weaknesses and strengths are.

I have an extreme idea I might test if people begin to play WWII again: Lowering all Main Defense infantry type defense by 1. It's extreme, but that minor change alone might incentivize players to go with different strategies and units. We shall have to see.

I expect there will be a lot of REEEEEEE'ING if I do that.

Edit: I just thought of another new concept where players can take out loans but at the cost of creating a deficit.

Player can use 'key' unit to unlock a neutral city which gives a large boost of income, but events will place neutral high cost units which will accumulate debt over time. The debt units cannot be moved but can be transported with a high cost transport unit to a nearby neutral city with an unbeatable unit. Just an idea. For now.
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08.02.2017 - 06:54
 Evic
Zeph stop crying, join me in a wwi game and ill show you the diversity of play possible.
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08.02.2017 - 07:17
Ecrit par Zephyrusu, 05.02.2017 at 14:17

Ecrit par clovis1122, 05.02.2017 at 11:20



I understand how the average autist WW1 player may think good about it but people like you are a wonder. WW1 is basically the exact same thing happening every game. One could make a guidebook and win through following it to the letter. What is good about practically watching a movie again and again?

let me tell you reality:
your are autist too
" you are crying everyday on the same method about ww1 players and their passion on playing it"
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08.02.2017 - 08:22
Ecrit par Rock Lee, 06.02.2017 at 16:31

Zeph is a legend




Well at least he admitted that he was wrong, you don't see that often from the people.

Under that same line let me count the WW1 game that we played yesterday, which was one of the most epic games that I've ever had in the map.

It all went like this: we had nations ragequit as Russia few turns after revo due to funds. WG was trolling me (I was Blitz UK) and took Ireland, northern Ireland and eventually Wales with a big U-boats + naval units spam. He also broke through my trenches in France. I managed to cap Otto with the help of France but we had Prussia coming directly with his two big gen stacks (plus commies). So I grave all my northern territories to France and Prussia eventually grave it's territories to WG and the western front became a mess.

That's where my big jew started. Right when Prussia was through Romania I managed to pass an stack of 225 Blitz units with general through Bulg, and the next turn I broke Hungary wall. Then I jewed some cities and capped AH next turn. From vienna (which was zero chances to be held with Prussian and AH's gen stacks following me through all balkans) I jumped into Southern Germany and took it with the help of Italy who just broke through. Then I took several of wg cities, jumped to northern germany, then took berlin and finally jewed Prussian cities.

The above would'be gg except that while all that was happening we both (me and france) lost our gen stacks vs wg, and when France was finally pushing forward he made a pretty dumb mistake: ignoring the stealth that passed through some earlier turns ago... theses stealth took Paris, Bordeaux and some cities by surprise so he had to fall back to retake his stuff.

By Turn 41 wg wasn't going to die anysoon and we were losing by a 300 SP gasp. Italian offensive failed, too. Then we managed to cap Bulgaria and WG did something radical: he literally anschluss whole AH empire in hopes to hold on the offensive. I believe that mistake allowed us to jew him badly in west and balkans, so they resigned Turn 45 after we regained the SP advantage.



A great game, the fact that some players were stronger than others also made it pretty interesting.
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08.02.2017 - 08:23
Ecrit par clovis1122, 08.02.2017 at 08:22

Ecrit par Rock Lee, 06.02.2017 at 16:31

Zeph is a legend




Well at least he admitted that he was wrong, you don't see that often from the people.

It was obvious sarcasm. WW1 is only ever different if someone leaves for no reason.
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Someone Better Than You
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08.02.2017 - 08:25
Ecrit par Zephyrusu, 08.02.2017 at 08:23

Ecrit par clovis1122, 08.02.2017 at 08:22

Ecrit par Rock Lee, 06.02.2017 at 16:31

Zeph is a legend




Well at least he admitted that he was wrong, you don't see that often from the people.

It was obvious sarcasm. WW1 is only ever different if someone leaves for no reason.

nvm my comment then. You retain no respect.
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08.02.2017 - 08:27
Ecrit par ulvi., 08.02.2017 at 07:17

let me tell you reality:
your are autist too
" you are crying everyday on the same method about ww1 players and their passion on playing it"

Atleast I have a solid opinion. On the contrary, I've seen you complain about WW1 always being played, coincidentally when people left YOUR map to join a WW1 game.
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Someone Better Than You
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08.02.2017 - 08:41
Ecrit par Zephyrusu, 08.02.2017 at 08:27

Ecrit par ulvi., 08.02.2017 at 07:17

let me tell you reality:
your are autist too
" you are crying everyday on the same method about ww1 players and their passion on playing it"

Atleast I have a solid opinion. On the contrary, I've seen you complain about WW1 always being played, coincidentally when people left YOUR map to join a WW1 game.

your opinion makes no sense..
dont cry about it every game
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08.02.2017 - 08:49
Ecrit par clovis1122, 08.02.2017 at 08:22

Italian offensive failed, too.


You don't say : o

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If a game is around long enough, people will find the most efficient way to play it and start playing it like robots
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08.02.2017 - 14:04
Shit map
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09.02.2017 - 00:41
Thedestroyer222
Ce compte a été effacé
The reasons I dont play ww1 anymore is that it requires so much time to fill and yea, yesterday it happened like this and it failed t10, 80mins wasted? (the waiting 30min, 50min from turns). I cant afford to waste so much time anymore, yea, and I consider ostfront even more dangerous because it has 75 turn limit? Endsieg is stable, the 30 turn system makes it a viable option if you dont wanna waste time and still play a challenging scenario. RoR maps are also an alternative, but few people play it, they might be afraid of history.
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