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Lol u should award players even more for playing cws its keeping this game alive ,and now u want to reduce spx2 ....u all are crazy ...
Will you stop playing cws if the x2 bonus is taken away?? As long as you keep playing them, AW is safe and alive
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Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.
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http://atwar-game.com/forum/topic.php?topic_id=14714&topicsearch=&page=
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Ecrit par Croat, 04.05.2015 at 07:27
Why are you even discussing in thread about clan wars and clan war SP multiper when you didnt play any one?
I am not playing RPs and I dont discuss about them, so please let that to the players who understand the matter and who are insider in CWs.
Ty
So if a bunch of guys who are insiders in the Croatian monetary system decide to print themselves a billion kuna each, you should just leave that matter to those guys, since they understand the matter and are insiders in the monetary system? I'm sorry, but that's just silly.
Clan War players gaining more Strategy Points than they should devaluates the current recognition given to SP, and that most definitely affects the rest of us that doesn't play Clan Wars.
EDIT: Sorry 'bout that. That came across as a bit more aggressive than I hoped it would.
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Lol u should award players even more for playing cws its keeping this game alive ,and now u want to reduce spx2 ....u all are crazy ...
...you're crazy, right? AtWar is more than simply Clan Wars. If a certain type of gameplay (in this case, Clan Wars) cannot survive on the free market for AtWar players, then it should simply be let to die. For all that's good and holy, I must have made this argument at least half a dozen times this thread.
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Ecrit par Helly, 04.05.2015 at 07:30
If you, want to get rid of the multiplier in my opinion you would have to also drop amounts made in scenarios,
[...]
This I like. Fair SP modifiers for all Clan Wars, maps, scenarios, roleplays, 3v3s.... you get the point. Support. Reducing Strategy Point gain in certain (not all) scenarios comes across as a good idea.
Ecrit par Helly, 04.05.2015 at 07:30
[...] add a 2x sp limit to clan wars, maybe like 10 2x multipliers per player per season. [...]
Not sure why we have to keep that double SP around anyways, but if the administrators do decide to keep that bonus around for some inexplicable reason, then this sounds like an acceptable compromise to me.
Ecrit par Helly, 04.05.2015 at 07:30
Edit:btw I support Acquisce idea, it's the best way of compromising in a delicate situation, because in my eyes all forms of atWar should have its sp half ed starting from clan wars at the top to lowly rp at t e bottom, bring back a sense of accomplishment to the game when you level up. To many low ranks doing what I did in two years in two months, more over you got people about to be rank 12 that's not good either it scares noobs.
Absolutely not. Clan Wars, 3v3s, and other such "competitive" games are the standards of AtWar, and therefore should have neither SP bonuses or reductions. Those "competitive" games should be, in my humble Rank 7 opinion, 100% SP.
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Perhaps you would like to provide a reason for why you disagree with this suggestion? Thanks.
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Why stop at halving the bonus? Let's remove it!
Because we've had this discussion many times before and there are very good arguments to be made for incentivizing clan wars. It's the reason x2 sp was implemented in the first place. Unlike the 17+ player scenarios you mention clan wars provide a public good/benefit to the game. They are the center of competitive play and it's through clan wars that coalitions (probably the best thing about this game) are strengthened.
Now I've read Meester's points and some of them make sense. For that reason I think 1.5x sp is a fair compromise.
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The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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Because we've had this discussion many times before and there are very good arguments to be made for incentivizing clan wars. It's the reason x2 sp was implemented in the first place. Unlike the 17+ player scenarios you mention clan wars provide a public good/benefit to the game. They are the center of competitive play and it's through clan wars that coalitions (probably the best thing about this game) are strengthened.
Now I've read Meester's points and some of them make sense. For that reason I think 1.5x sp is a fair compromise.
Clan Wars do not provide a public good/benefit to the game. It only serves as a hub for competitive players, and a large minority of the player-base are not competitive players. Besides, why is it necessary to subsidize a hub anyways? If the hub is actually useful, people will flock to it, subsidies or not.
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For that reason I think 1.5x sp is a fair compromise.
I said this months ago.
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Why do rank 11+ care about sp? Ranks clearly dont mean anything in this game anymore
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Whoever is looking for a way to attract players to Clan Wars and think 2x SP multiplier is the best option, I've also proposed others features HERE:
Exchange: http://atwar-game.com/forum/topic.php?topic_id=16852
I just recall (Not copying Fock, just my own words in the past)... as long as there is no penalty for losing, Clan Wars will keep encouraging clan wars with no preparation, and this will keep demotivating people from playing 3vs3 because "I don't care about losing, so I don't need preparation for win".
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Ecrit par Meester, 04.05.2015 at 04:24
Ecrit par Meester, 04.05.2015 at 04:05
Why are you trying to make cws just like any other normal game?
Cw is.. a game in which players with similar or same skill meet and discus about who is prettier ! whatever...
Cws are the highest thing in competitive level, and i am pretty sure you should have some 'extra' price for wining cuzz its not the same to win in cw or to win in normal 3v3 game.
Dont touch cws !
Maybe the case when they are rare but now that they are common they are just like any other 3v3 game. I checked the game logs and over the past 30 days 40% of 3v3s were clan wars. If only I the log could display games statistics from months ago.
So yes clan wars might be deserving of a prize if they were special and not as common as they are now but if they are going to be a wide spread as they are now they are no different from any other game.
Besides your argument of "player with similar or same skill" no longer hold true, especially not in the past 2 months.
I am not talking about farming or any other shit happening in cws. Beside, you have farming in duels, farming in scenarios.. Farming will exsist always cuzz of suka players. I am more talking about.. hm.. Lets say like this, the lower/mid ranks pretty much enjoy in 2x sp. Upgrages ,ranking up, they have inspiration to play the cws. And what about higher ranks? expirienced players that have over 100 or 200 cws or more? They are going to lose interest in playing cws, because they played so much its fun anymore. I mean its still fun but you cant compare 200th cw and your first couple of. And sometimes, we need inspiration to continue playing clan wars (this has nothing with my cw vs cosa). For someone thats competence, for someone its sp, for someone else its elo... for some players its having fun and playing with your friends. So many things. And.. idk.. i am pretty sure that if the 2x sp got removed, some of those players will eventualy get bored while playing cws and thats not good for the game or anyone.
Not sure If I fully understand what you said but yes farming will exist where ever you go and you can try and crack down on it as much as possible.
Furthermore we can not be prioritizing certain style of gamings over others. We nerfed RP because players were gaining lots of SP from it in a short amount of time, we boosted clan wars with the intention of encouraging player to take part in it. Now that it has reached its goal we can return to the normal multipliers if players are discouraged by this they are playing clan wars for the wrong reason and should just go play scenarios(you make more SP per turn there anyway). If its fun you want then you won't mind the multiplier being removed.
On some part i understand you but still i wouldnt like to see full removal of sp bonus in clan wars. Not cuzz personal reason, i dont play for sp, i play for other reasons. But some players are probably playing for sp and i wouldnt like to see them geting inactive cuzz of this, even tho that would be stupid. Also i wouldnt like to see bunch of high rank players that play only scenarios or something similar while 3v3/duel/cw players are 'bellow' them. But... whatever..
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On some part i understand you but still i wouldnt like to see full removal of sp bonus in clan wars. Not cuzz personal reason, i dont play for sp, i play for other reasons. But some players are probably playing for sp and i wouldnt like to see them geting inactive cuzz of this, even tho that would be stupid. Also i wouldnt like to see bunch of high rank players that play only scenarios or something similar while 3v3/duel/cw players are 'bellow' them. But... whatever..
And now I make this point yet another time!
Games, including AtWar, are played for enjoyment. If "some players are [...] playing for SP," and not because they think Clan Wars are the most enjoyable way to play AtWar, that is clearly not ideal. Players should not be incentivized into playing types of games (in this case, Clan Wars) that they would not play without incentives.
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Clan Wars do not provide a public good/benefit to the game. It only serves as a hub for competitive players, and a large minority of the player-base are not competitive players. Besides, why is it necessary to subsidize a hub anyways? If the hub is actually useful, people will flock to it, subsidies or not.
Well evidently the admins and the competitive players who actually have a stake in this game disagree with you or x2 sp would have never been introduced in the first place. Coalitions and reserving an official setting for friends to compete alongside each other is absolutely integral to this game's success. The fact that the majority of players who hardly care for this game anyway don't participate is irrelevant. I'm not even going to respond to your "free market hub" argument, it's not worth taking seriously.
Nor do I expect a rank 7 who has never played a clan war or been in a clan to understand the value that clans have brought to this game. I played AW before clans/clan wars existed and it was seriously lacking in competiton, community, and excitement. Unless I see an intelligent or novel argument I won't be posting again in this thread, I haven't the time.
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The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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Where is the wrong doing I've proposed many options for replace the 2x SP as an attractive for Clan War and I am sure you guys can propose some new ideas too. Can someone explain me why it need to be exactly 2x SP?
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Who s this international guy anyway he is in every single forum thread and nobody knows him ,i blame waffel ! and make sp x14 for cws ! SUKAS
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Cuva BOG Srbina svog!
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Ecrit par Exo-K, 04.05.2015 at 04:11
4. I see farming as getting something without any effort anyone playing in a clan war would be trying their best as to not let their team down so would be playing as best they can, I don't see how someone trying their hardest is classified as farming
Sorry for late replying this... Before making my point about farm, I asked 3 clans why they were playing a clearly unfair match up.
First say they didn't care about losing.
Second say it was fair for them.
Third say "Why no?"
I don't remember exact names, but I think third one was Sun's alt in Shadow Shadows...
About what causes this condition, IMO is because a very big part of the high ranks are scared refuses to accept Clan Wars without upgrades...
oh, now that you bring up this issue, what happened to those training clans? Killa? Shadow Shadows? Bactria? nvm this belong to off-topic, but it would be interested to know if they ever accepted a clan war with upgrades allowed and unfair match up....
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Ecrit par Exo-K, 04.05.2015 at 04:11
4. I see farming as getting something without any effort anyone playing in a clan war would be trying their best as to not let their team down so would be playing as best they can, I don't see how someone trying their hardest is classified as farming
Sorry for late replying this... Before making my point about farm, I asked 3 clans why they were playing a clearly unfair match up.
First say they didn't care about losing.
Second say it was fair for them.
Third say "Why no?"
I don't remember exact names, but I think third one was Sun's alt in Shadow Shadows...
About what causes this condition, IMO is because a very big part of the high ranks are scared refuses to accept Clan Wars without upgrades...
oh, now that you bring up this issue, what happened to those training clans? Killa? Shadow Shadows? Bactria? nvm this belong to off-topic, but it would be interested to know if they ever accepted a clan war with upgrades allowed and unfair match up....
Yes, and we won our fair share of them
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I don't care if you put it out. We don't play for sp
But i think this system can be great think to incite people to play cw's.
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Only the Braves
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Remove it please... cw's got me to rank 10
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Who s this international guy anyway he is in every single forum thread and nobody knows him ,i blame waffel ! and make sp x14 for cws ! SUKAS
y u always blame me for everything ;_;
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Ecrit par blargh, 04.05.2015 at 16:10
Remove it please... cw's got me to rank 10
omg ik this feel!! PLEASE REMOVE BEFORE I GET TO RANK 10
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I think we should keep the 2x multiplier, because it will attract the newer, younger generation. I don't need the SP, because i have all the upgrades there is, and probably any new one if there come a time. I don't mind if say after reaching rank 10, the sp bonus is reduced to normal. I play to crush people. The sp is just dessert.
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Ecrit par Cthulhu, 04.05.2015 at 16:31
I play to crush people. The sp is just dessert.
Best Cthulhu quote 2015
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The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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Ecrit par Cthulhu, 04.05.2015 at 16:31
because it will attract the newer, younger generation.
Why no exchange the 2x SP multiplier for another alternative?
If the argument is about encouraging newbies to play Clan Wars, then I am sure we can offer them something else than 2x SP.
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OFFICIAL SUGGESTION
Okey, a probably stupid suggestion: is there a way to make the sp bonus dependent on the rank of the player?? That would mean that the lower his rank is, the more SP bonus he'll get. We could also make it so that from rank 10 onwards, the bonus is decreased to 0. This way newbies are still tempted to play cws while higher ranks which don't need the sp for anything at all make the normal amount of SP.
Any opinion? Don't be too harsh
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Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.
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Ecrit par Cthulhu, 04.05.2015 at 16:31
because it will attract the newer, younger generation.
Why no exchange the 2x SP multiplier for another alternative?
If the argument is about encouraging newbies to play Clan Wars, then I am sure we can offer them something else than 2x SP.
What is your idea to encourage them?
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Ecrit par Cthulhu, 04.05.2015 at 16:31
because it will attract the newer, younger generation.
Why no exchange the 2x SP multiplier for another alternative?
If the argument is about encouraging newbies to play Clan Wars, then I am sure we can offer them something else than 2x SP.
If u have any fine idea plz share
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Only the Braves
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Ecrit par Zone, 04.05.2015 at 17:26
If u have any fine idea plz share
Ecrit par Cthulhu, 04.05.2015 at 17:10
What is your idea to encourage them?
... This thread have lot of ideas.
Whoever is looking for a way to attract players to Clan Wars and think 2x SP multiplier is the best option, I've also proposed others features HERE:
Exchange: http://atwar-game.com/forum/topic.php?topic_id=16852
But back at that time I didn't though about encourage beginners but rather make cw's more interesting.
But in this own thread also:
Ecrit par RaulPB, 04.05.2015 at 17:10
OFFICIAL SUGGESTION
Okey, a probably stupid suggestion: is there a way to make the sp bonus dependent on the rank of the player?? That would mean that the lower his rank is, the more SP bonus he'll get. We could also make it so that from rank 10 onwards, the bonus is decreased to 0. This way newbies are still tempted to play cws while higher ranks which don't need the sp for anything at all make the normal amount of SP.
Any opinion? Don't be too harsh
And I am sure you guys can think about ideas for make cw's more attractive for low ranks as well...
But first you guys need to recognize the 2x SP multiplier as a problem, because only a problems requires a solution...
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The 2x SP was meant to increase activity for the competitive scene.
What happened was a bunch of scenario players and others who were already high ranks decided to start playing 3v3s and CWs because they were bored of scenarios. The majority of new players aren't low ranks or of a younger generation.
The 2x SP multiplier hasn't attracted low ranks. Who the fuck knows about it besides us? Is it advertised on the front page? Is there a little note in game with an arrow pointed to the CW lobby that says "Earn 2x the SP by playing a CW!"
Nope.
No low rank or new player will ever know about the 2x sp. All it is is a benefit to those already playing as it is increasing their ranks rapidly.
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