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Posté par Dave, 07.01.2019 - 23:27
Let's start planning what the next strategy changes will be. Speak here and make your voice heard!

Things to think about:

1) How is the last round of changes working out? (see Strategy Update 2019 #1) Should we keep it, eliminate it, or modify it?

2) What new strategies are you most interested in seeing added? (if there's a separate thread already, please provide links)

3) What other strategy changes do you want to see made?
08.01.2019 - 22:51
LB nerf seems great so far.
Atwar already has enough randomness in its gameplay. And LB was played on almost every country, especially on eu+. So seeing thats gonna be harder now, this nerf was needed.
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08.01.2019 - 23:10
 Witch-Doctor (Mod)
Ecrit par Apocalypse, 08.01.2019 at 22:35

Ecrit par Witch-Doctor, 08.01.2019 at 17:00

Ecrit par Waffel, 08.01.2019 at 05:16

Ecrit par Witch-Doctor, 08.01.2019 at 01:45

Blitz +1 range

Why +1 range though? I am pretty sure its not the lack of range that keeps the people from picking the strategy. I think the strategy should be changed on different areas, like either defending or attacking. Adding +1 more range is like the capacity nerf of DS, barely effects the strategy.


The proper way to buff/nerf things in games is to buff their strength and nerf their weakness. Right now blitz is barely able to out expand sm/nc. If you increase the range and allow it truely limitless reach, it will be picked a lot more to snipe expansions.

Take blitz turk vs ukr right now. Blitz turk is required to buy an air transport to take moscow and poland. Range buff will help this a lot. In addition, RNW is impractically out of reach with the current blitz. But with the buff it will be viable to snipe rnw with blitz turk.

My point is that blitz's range isn't actually that great and it has a big downside. Imp turk has a more viable moscow rush than blitz.


With blitz turk it's possible to reach moscow and poland without any air transport if you know how to do it, but it would make it easier of course, for the rest you are right.


No you actually cant reach them without air transport. Prove me wrong.
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08.01.2019 - 23:33
Ecrit par Witch-Doctor, 08.01.2019 at 23:10

Ecrit par Apocalypse, 08.01.2019 at 22:35

Ecrit par Witch-Doctor, 08.01.2019 at 17:00

Ecrit par Waffel, 08.01.2019 at 05:16

Ecrit par Witch-Doctor, 08.01.2019 at 01:45

Blitz +1 range

Why +1 range though? I am pretty sure its not the lack of range that keeps the people from picking the strategy. I think the strategy should be changed on different areas, like either defending or attacking. Adding +1 more range is like the capacity nerf of DS, barely effects the strategy.


The proper way to buff/nerf things in games is to buff their strength and nerf their weakness. Right now blitz is barely able to out expand sm/nc. If you increase the range and allow it truely limitless reach, it will be picked a lot more to snipe expansions.

Take blitz turk vs ukr right now. Blitz turk is required to buy an air transport to take moscow and poland. Range buff will help this a lot. In addition, RNW is impractically out of reach with the current blitz. But with the buff it will be viable to snipe rnw with blitz turk.

My point is that blitz's range isn't actually that great and it has a big downside. Imp turk has a more viable moscow rush than blitz.


With blitz turk it's possible to reach moscow and poland without any air transport if you know how to do it, but it would make it easier of course, for the rest you are right.


No you actually cant reach them without air transport. Prove me wrong.

https://www.youtube.com/watch?time_continue=3&v=tGVUVp6HqRk
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08.01.2019 - 23:59
 Witch-Doctor (Mod)
Ecrit par Apocalypse, 08.01.2019 at 23:33

Ecrit par Witch-Doctor, 08.01.2019 at 23:10

Ecrit par Apocalypse, 08.01.2019 at 22:35

Ecrit par Witch-Doctor, 08.01.2019 at 17:00

Ecrit par Waffel, 08.01.2019 at 05:16

Ecrit par Witch-Doctor, 08.01.2019 at 01:45

Blitz +1 range

Why +1 range though? I am pretty sure its not the lack of range that keeps the people from picking the strategy. I think the strategy should be changed on different areas, like either defending or attacking. Adding +1 more range is like the capacity nerf of DS, barely effects the strategy.


The proper way to buff/nerf things in games is to buff their strength and nerf their weakness. Right now blitz is barely able to out expand sm/nc. If you increase the range and allow it truely limitless reach, it will be picked a lot more to snipe expansions.

Take blitz turk vs ukr right now. Blitz turk is required to buy an air transport to take moscow and poland. Range buff will help this a lot. In addition, RNW is impractically out of reach with the current blitz. But with the buff it will be viable to snipe rnw with blitz turk.

My point is that blitz's range isn't actually that great and it has a big downside. Imp turk has a more viable moscow rush than blitz.


With blitz turk it's possible to reach moscow and poland without any air transport if you know how to do it, but it would make it easier of course, for the rest you are right.


No you actually cant reach them without air transport. Prove me wrong.

https://www.youtube.com/watch?time_continue=3&v=tGVUVp6HqRk


Now do poland
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09.01.2019 - 00:11
Ecrit par Witch-Doctor, 08.01.2019 at 23:59

.


Ah, thought you was talking about belarus, my mistake, impossible for poland, but moscow yes!
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09.01.2019 - 00:31
Ecrit par Witch-Doctor, 08.01.2019 at 23:59




Or you could buy an at and find most suited expansion for you where you can go both poland and moscow..

Edit: plus you'd need more than +1 range to reach pol without at, unless IE can cover this distance too after you add 1 range..


Blitz problem isnt with range.. Add def to militia but remove their range or something like that if you wanna see it used more often.
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09.01.2019 - 00:39
 Witch-Doctor (Mod)
Ecrit par Steve Aoki, 09.01.2019 at 00:31

Ecrit par Witch-Doctor, 08.01.2019 at 23:59




Or you could buy an at and find most suited expansion for you where you can go both poland and moscow..

Edit: plus you'd need more than +1 range to reach pol without at, unless IE can cover this distance too after you add 1 range..


Blitz problem isnt with range.. Add def to militia but remove their range or something like that if you wanna see it used more often.


Nah I use blitz ukr all the time. Adding more def to militia would make it broken.
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09.01.2019 - 00:45
Ecrit par Witch-Doctor, 09.01.2019 at 00:39

Nah I use blitz ukr all the time. Adding more def to militia would make it broken.

Mil with 4 def and 3 range, i wouldnt call that broken but k.
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09.01.2019 - 04:21
Ecrit par Waffel, 08.01.2019 at 05:16


Ecrit par PleaseMe, 08.01.2019 at 00:48

MOS: +1 attack and -2 defense for stealth bombers, +1 capacity to submarines, -10 cost to marines, -1 movement to infantry, -1 defense to marines

I would really like to see master of stealth changed because it is a very unique strat since it utilizes stealth units. At the cost of very weak defenses and very high attack. It will be best used as a highly offensive strategy. This might mean needing to give a little more detection range to sentry planes that way they can be utilized more in combat.

Don't you think 10 attack is way to OP for the stealth bomber? Eventhough they cost 200, so basically 70 more than bombers/helicopters, having 10(2 more) attack seems way to overpowered imo. +1 Capacity to submarines I do agree on or maybe add one more upgrade with +1 capacity to submarines like we have with the air transports. Nerfing infantries and marines for the sake of better stealth bombers doesnt sound right to me tbh, changes MoS into the stealthy air unit strategy version of SM and DS.


Yeah, not sure what the deal is with these MoS suggestions... I see no need to change it at all, though to be fair, it's my #1 strat, so naturally, I'd be opposed to any nerfs.

I do like the idea of a sub capacity II upgrade - that would be interesting for a variety of strats (GW, NC, etc.).
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Embrace the void
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09.01.2019 - 04:32
1a) LB nerf should only apply to Infantry. Leave Militia at no additional cost (just standard 30).
1b) Removing DS Helicopter capacity just ruined the strat completely. Only really high ranks, or low ranks targeting it, have the upgrade (even with premium, it's still a salty 28,800 SP).

2) None. Bring on the Buildings (then add a strat or two, or modify existing ones, to affect Buildings).

3a) SM: Remove Infantry nerfs or buff Helicopters.
3b) MoS: leave it alone
3c) HW: Inf +1A; Tank +1D; Subs, Bombers, & Stealth: +1A, +1D
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Embrace the void
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09.01.2019 - 08:38
Ecrit par Steve Aoki, 09.01.2019 at 00:31

Ecrit par Witch-Doctor, 08.01.2019 at 23:59




Or you could buy an at and find most suited expansion for you where you can go both poland and moscow..

Edit: plus you'd need more than +1 range to reach pol without at, unless IE can cover this distance too after you add 1 range..


Blitz problem isnt with range.. Add def to militia but remove their range or something like that if you wanna see it used more often.

Thanks! I was searching for that video of yours, xa. Guess I dont need to anymore.
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Ecrit par Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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09.01.2019 - 09:12

i think this just proves how 'beta' aoki's blitz rush is compared to mine
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09.01.2019 - 09:21
Ecrit par BugsAlt5, 09.01.2019 at 09:12


i think this just proves how 'beta' aoki's blitz rush is compared to mine

Yeah you only forgot one huge factor.

Steve didn't exploit bugs/glitches to get more range and certainly didnt get banned for it, you on the other hand..
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Ecrit par Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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09.01.2019 - 10:08
Jk this is the full power rush
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09.01.2019 - 10:17
Ecrit par BugsAlt5, 09.01.2019 at 10:08

Jk this is the full power rush


u cant even bigwall ankara correctly nub
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09.01.2019 - 10:28
Steve Aoki's useless af rush is already thrown to the dogs at this point lmao
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09.01.2019 - 11:05
Can we make rank 3 at least to post in forums to avoid cases like bugs spamming?
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09.01.2019 - 13:46
 4nic
One of the incentives for playing LB is the range it gives, -1 inf range and people will not pick it as much, else back to normal, at least lets try that out for a few days and let the community decide?
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon


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10.01.2019 - 17:51
 Leo
Blitz and RA definitely needs a buff to be viable once again. I personally think you just pull the trigger and give Blitz +1 atk on inf to make it a pure glasscannon offensive strat, and give RA tanks +1 attack to give it a glimpse of the last time the strat was actually viable.

Also IF has been an average strat for a while now. I think it's time give milis +1 movement to reinvent the strat's concept.
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10.01.2019 - 23:17
My time to shine!

I made a post about this when those DDOS attacks happened last year : https://atwar-game.com/forum/topic.php?topic_id=35278

My idea was to include rare units as purchasable options or to make certain strats even more op.

RA - Add light tanks, heavy tanks, + heavy artillery
SM - Include missiles, different air transport units
MOS - More stealth units like mercenary legions etc
PD - Include Exo inf, ski inf, anti tank inf etc.

I think it would be interestsing to at least test out maybe the general game we have normal units, but when you use certain strats, you get these bonus units, but regular units get seriously nerfed. (Ex for RA, light+heavy tanks for op recap, but IF range inf with blitz def)

Just a suggestion but that would be hecka cool!
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10.01.2019 - 23:21
Ecrit par RatWar, 09.01.2019 at 04:32

3c) HW: Inf +1A; Tank +1D; Subs, Bombers, & Stealth: +1A, +1D

ok so gc lol
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10.01.2019 - 23:24
Ecrit par ise-kun, 10.01.2019 at 23:21

Ecrit par RatWar, 09.01.2019 at 04:32

3c) HW: Inf +1A; Tank +1D; Subs, Bombers, & Stealth: +1A, +1D

ok so gc lol


not really. It's still weak, but not suicidal, to attempt air transportation at distances where there's no city to reach. HW Bombers leaves your Air Trans a sitting duck. Plus, with Inf having only 1A, first-turn expansion is impossible, even with the General.

With the planes nerfed so badly, with no decrease in cost, they are almost useless. You might buy a few, here and there, to knock down walls from a distance, but that is it. Maybe that was the intent of the creators...?

The Subs are nerfed so badly that they do not serve their purpose in taking down enemy ships. The only thing they can do is knock down a wall, and pick off a naked transport, but that's it. Escorted Transports are immune to a stack of HW Subs.

Maybe I haven't played it enough to understand. My experience with it, so far, is a bit frustrating because it's so slow, the Infantry don't back up the Tanks in attacking at all, and the Tanks don't back up the Infantry in defense at all. The mix of Tanks and Infantry I normally use in a game w/o strats doesn't work much at all with HW. I guess I need more time with the strat, or have someone explain to me how they have used the units to their best advantage. I haven't unlocked the secret to making HW really rock, yet, apparently.
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Embrace the void
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10.01.2019 - 23:27
Ecrit par 4nic, 09.01.2019 at 13:46

One of the incentives for playing LB is the range it gives, -1 inf range and people will not pick it as much, else back to normal, at least lets try that out for a few days and let the community decide?

LB does not add range. It adds critical, view and cost. That's why Infantry should get the cost nerf along with the other units, to keep the strat from being spammed. Particularly since spamming Infantry is almost unstoppable regardless of strat, even None.
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Embrace the void
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11.01.2019 - 00:28
Lower the cost for Anti-Air for imp strategy
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Lest we forget
Moja Bosna Ponosna
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11.01.2019 - 02:27
Ecrit par RatWar, 09.01.2019 at 04:32

1a) LB nerf should only apply to Infantry. Leave Militia at no additional cost (just standard 30).
1b) Removing DS Helicopter capacity just ruined the strat completely. Only really high ranks, or low ranks targeting it, have the upgrade (even with premium, it's still a salty 28,800 SP).

2) None. Bring on the Buildings (then add a strat or two, or modify existing ones, to affect Buildings).

3a) SM: Remove Infantry nerfs or buff Helicopters.
3b) MoS: leave it alone
3c) HW: Inf +1A; Tank +1D; Subs, Bombers, & Stealth: +1A, +1D

agree with most of these, though if you do reboost ds it would need a different nerf because it's quite strong (coming from a ds player), maybe remove the +1 heli defense

also, sm heli buff would fit the strat more than removing inf nerf
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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11.01.2019 - 04:26
Ecrit par The Tactician, 11.01.2019 at 02:27

Ecrit par RatWar, 09.01.2019 at 04:32

1a) LB nerf should only apply to Infantry. Leave Militia at no additional cost (just standard 30).
1b) Removing DS Helicopter capacity just ruined the strat completely. Only really high ranks, or low ranks targeting it, have the upgrade (even with premium, it's still a salty 28,800 SP).

2) None. Bring on the Buildings (then add a strat or two, or modify existing ones, to affect Buildings).

3a) SM: Remove Infantry nerfs or buff Helicopters.
3b) MoS: leave it alone
3c) HW: Inf +1A; Tank +1D; Subs, Bombers, & Stealth: +1A, +1D

agree with most of these, though if you do reboost ds it would need a different nerf because it's quite strong (coming from a ds player), maybe remove the +1 heli defense

also, sm heli buff would fit the strat more than removing inf nerf


Agreed!

I always thought it is strange that the Helis are not affected by SM - they do fly, so you'd think that they would gain something with a strat called "sky menace" I was thinking something consistent with the Bomber and Stealth buffs, such as: +1A, +2R, +1V, and -30 Cost.
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11.01.2019 - 05:16
Ecrit par Dave, 07.01.2019 at 23:27

Let's start planning what the next strategy changes will be. Speak here and make your voice heard!

Things to think about:

1) How is the last round of changes working out? (see Strategy Update 2019 #1) Should we keep it, eliminate it, or modify it?

2) What new strategies are you most interested in seeing added? (if there's a separate thread already, please provide links)

3) What other strategy changes do you want to see made?

Pls bring back heli capacity and remove the heli capacity upgrade instead
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11.01.2019 - 05:39
Ecrit par RatWar, 11.01.2019 at 04:26

Ecrit par The Tactician, 11.01.2019 at 02:27

Ecrit par RatWar, 09.01.2019 at 04:32

1a) LB nerf should only apply to Infantry. Leave Militia at no additional cost (just standard 30).
1b) Removing DS Helicopter capacity just ruined the strat completely. Only really high ranks, or low ranks targeting it, have the upgrade (even with premium, it's still a salty 28,800 SP).

2) None. Bring on the Buildings (then add a strat or two, or modify existing ones, to affect Buildings).

3a) SM: Remove Infantry nerfs or buff Helicopters.
3b) MoS: leave it alone
3c) HW: Inf +1A; Tank +1D; Subs, Bombers, & Stealth: +1A, +1D

agree with most of these, though if you do reboost ds it would need a different nerf because it's quite strong (coming from a ds player), maybe remove the +1 heli defense

also, sm heli buff would fit the strat more than removing inf nerf


Agreed!

I always thought it is strange that the Helis are not affected by SM - they do fly, so you'd think that they would gain something with a strat called "sky menace" I was thinking something consistent with the Bomber and Stealth buffs, such as: +1A, +2R, +1V, and -30 Cost.

true haha, though that's a pretty strong boost and SM is already a viable strat. I don't see helis as a main unit to be used in SM (that's what DS is for) but rather a supplementary force for when one needs firepower (esp against inf stacks) with limit reinforcements and a lot of cash (like how they are used now, just better). They are already boosted against infantry, so maybe the +2range is enough. A slight cost reduction or defense boost can also go with that.
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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11.01.2019 - 13:16
Ecrit par The_Empirezz, 08.01.2019 at 17:38

RA: +1 attack for main attack (tank) at the very least. -10 cost to main defense (infantry).


Why -10 cost for inf? I was thinking -1 defence for inf (just like PD gives -1 attack for tanks). PD also gives -10 cost for inf, so why not RA/TG to give -10 cost for tanks?

Just imagine TG Prussia in WW1!
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If a game is around long enough, people will find the most efficient way to play it and start playing it like robots
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11.01.2019 - 17:38
Why not to nerf imper with +10 cost for inf or -1 range for them. 40 cost for imper infs, which have normal range and def would be fine.

Why not to add 10 cost to pd militia? 20 pd m. have bigger range then normal militia, also better def.

After nerfing : blits, sm, lb, ds, gw... Boring spam strats deserved to be nerfed too.
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http://atwar-game.com/forum/topic.php?topic_id=14714&topicsearch=&page=
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