klevis Messages: 900 De: Albanie
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Very helpfull for new players
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Pls do, wud be cool
The problem is that the Devs are currently developing HTML5, and some of the first Afterwinders already left the game. If I can't get their opinion then this would be an impossible task...
ah ok. makes sense
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I didnt calculated it with 100% critical. I calculated it knowing that the critical will affect it somehow. I pointed you that the "average rate" of your formula(4.5) will grow as critical interfer more in the game. It will go from 4 to 15 (also told you to no use decimals). As for the way for calculate criticals, yes I use standart + critical, hence why numbers like 9,10,11,12,13,14,15 are incluides.
4.9? that is not a very good way for calculate it. Critical work's like " Take this +8 or dont take it" So you cant really add 0.4 attack based on a value that is random.
Again, if you keep focusing your point at low scale battles, then you will be right. But as you are growing stacks the average will also grow. 8 is just a great middle between 4 and 15. I would say 9, but 8 more reliable.
Unfortunately you did calculate with the critical included as part of the average attack. You assumed that attack values go up to 16, when they go up to 8, so you are acting like there is an equal chance of getting an attack including critical as there is of getting any other attack. This is blatantly wrong, and I don't know what I can show you that I haven't already to explain. You misunderstand the entire idea of critical.
Secondly, whether the game accepts decimals or not DOES NOT CHANGE THE FACT THAT THE AVERAGE IS 4.5 FOR A TANK. The game may not deal decimal damage, but this is still the average. Take 10000 rolls or so and average them and you will find that the average attack is very close to 4.5. Whether it is possible for 4.5 to be dealt is entirely arbitrary.
Thirdly, adding 5% critical will cause a rise to 4.9. I know it will either happen or not happen, which is why standard formulas are only reliable for large battles, and small battle could differ significantly, but if you averaged the rolls including critical you would get about 4.9 attack. I don't like adding it to the 4.5 because it is very random whether it happens and IS CALCULATED IN AN ENTIRELY DIFFERENT WAY TO STANDARD ATTACK. You cannot calculate standard attack and critical in 1 formula as they are entirely separate processes. Just try to get that into your head.
Also, I'm not sure where I indicated I am focusing on small scale battles. Actually small battles are much more random, which is why it seems like you fail more, and the biggest battles would achieve results most in line with the formula.
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How to break land unit-sea wall without air unit?
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Hi
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ok I think I finally understand what you are trying to say. your average 4.5 only take 9 results: 1,2,3,4,5,6,7,8 and 16.
Sorry, this is not how criticals works. As for the formula while the bigger battle, the cals agree with my formula, not your. You might want to check that before post.
My average 8 attack take theses 16 posibles results: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 and 16. Of couse, rolls between 1 and 8 have sighly more chance that rolls from 9 to 16.
I already explained you that 4.5 would be legitm for low scale, but you dont seems to understand how criticals can affect the larger scales. The results of larger scales depends of the criticals, and 4.9 for a 16-max-attack unit is just not possible. I already gived Facts about this.
I'm sorry but you're still not understanding me. CRITICAL DOES NOT COME WITH ATTACK. THE TWO ARE ENTIRELY SEPERATE. There is no chance of getting a roll higher than 8. Absolutely no way that is possible. 8 IS THE MAXIMUM.
A tank cannot ever roll 16 attack, or any number higher than 8. Critical is not rolls, and so you can't add them together. It can roll 8 attack + critical, which equals 16 when the two are added together. My average does not take any results above 8 because THE TANK CANNOT ROLL ABOVE 8.
Lets say I take 20 rolls for a tank progressing equally through all the values:
My rolls are:
1,2,3,4,5,6,7,8,1,2,3,4+critical,5,6,7,8,1,3,5,7
average these: (1+2+3+4+5+6+7+8+1+2+3+4+8(critical)+5+6+7+8+1+3+5+7)/20 = 4.8
Pretty close huh?
Ofcourse in reality the rolls would be much more random than this, but I can't simulate this very well. So unless in really big battles the number would differ further than 0.1
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Ends is correct clovis, that is how critical works when calculating an average damage value with critical factored in.
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CRITICAL DOES NOT COME WITH ATTACK. THE TWO ARE ENTIRELY SEPERATE. There is no chance of getting a roll higher than 8. Absolutely no way that is possible. 8 IS THE MAXIMUM.
A tank cannot ever roll 16 attack, or any number higher than 8. Critical is not rolls, and so you can't add them together. It can roll 8 attack + critical, which equals 16 when the two are added together. My average does not take any results above 8 because THE TANK CANNOT ROLL ABOVE 8.
Lets say I take 20 rolls for a tank progressing equally through all the values:
My rolls are:
1,2,3,4,5,6,7,8,1,2,3,4+critical,5,6,7,8,1,3,5,7
average these: (1+2+3+4+5+6+7+8+1+2+3+4+8(critical)+5+6+7+8+1+3+5+7)/20 = 4.8
meh you 2 got me completely confused about criticals .Congratulations. Can someone clearly explain what critical attack is? My understanding is something along the lines. 1 tank when attacking has 8 attack(actually attack depends on rolls). If critical gets counted it will be 3 more( since critical for tank is 3). I agree the max attack of tanks can't be more than 8 it can be max 11 because of the criticals. Just post as clearly as possible your idea of criticals.
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Um what, critical for tanks is roll+max damage.
Umm then why critical is 3 for tanks ? What does the 3 actually do ?
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Nope, I talked about Max attack, not Max roll. You refered this whole post as Max roll. If you read what I wroted, I say max roll goes between 1 and 8, while a critical hit can enlable the rolls to go from 9 to 16.
We will never understand each others if you talk about Max roll(1-8) and I talk about Max attack(1-16).
Max attack = Max roll. Criticals are not part of it.
Whatever you are talking about you can't calculate max attack + criticals using the formula you used.
So you admit your formula is not effective against larger numbers?
Where has this idea about not being right when larger numbers are included come from?
Nothing is going to be perfectly accurate, but larger battles would yield much more accurate results than smaller battles. What I said was really large battles would have the most accurate results, if you read my post again.
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meh you 2 got me completely confused about criticals .Congratulations. Can someone clearly explain what critical attack is? My understanding is something along the lines. 1 tank when attacking has 8 attack(actually attack depends on rolls). If critical gets counted it will be 3 more( since critical for tank is 3). I agree the max attack of tanks can't be more than 8 it can be max 11 because of the criticals. Just post as clearly as possible your idea of criticals.
I'ts very simple. My tank has a max attack of 8 and a critical chance of 5%.
When a critical hit is dealt it adds the max attack of the tank to the current roll.
So, say I rolled 4 attack, I then have a 5% chance of adding a critical hit to that, which would give me 8 extra attack. Therefore the total attack would be roll+critical = 4+8 = 12 attack.
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ERROR.
Max attack = the higher hit points the unit can get. For a tank is 16.
Max roll = the higher hit point the unit can get without critical. For a tank it is 8.
If you cant difference theses two concepts then we cant keep discussing lol.
Clovis, critical is not attack. Critical is derived from attack, but is calculated in an entirely different way. If you want you can call max roll what I call max attack, but they are just names. Sorry if I have misled you, but I thought you understood that the attack is the roll, and the critical is something else.
It would be confusing for me to say max attack includes critical because it doesn't. Tell me where you see 16 here:
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I'ts very simple. My tank has a max attack of 8 and a critical chance of 5%.
When a critical hit is dealt it adds the max attack of the tank to the current roll.
So, say I rolled 4 attack, I then have a 5% chance of adding a critical hit to that, which would give me 8 extra attack. Therefore the total attack would be roll+critical = 4+8 = 12 attack.
So I guess what clovis is trying to say is max attack of tank can be 8 and critical would give it extra 8 so its 16 total.
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I'ts very simple. My tank has a max attack of 8 and a critical chance of 5%.
When a critical hit is dealt it adds the max attack of the tank to the current roll.
So, say I rolled 4 attack, I then have a 5% chance of adding a critical hit to that, which would give me 8 extra attack. Therefore the total attack would be roll+critical = 4+8 = 12 attack.
So I guess what clovis is trying to say is max attack of tank can be 8 and critical would give it extra 8 so its 16 total.
Yes, he was, but the way he calculates it is entirely wrong
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Yeah the game say "attack", NOT "max attack". Please dont tell me you are confusing theses two concepts now. .
When I say attack I am excluding critical hits. Therefore the attack of a unit = the roll it has. I am doing this so you understand that critical is not attack. I admit I have refered to attack as max attack which could be confusing, but that's just my choice of words.
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You know i dont support this thread. What took some years for people to develop and notice and create, u just told every (noob/pro/etc.) player in this game.
Now every new player can tryhard to play like the good old ones...
U just teach secrets of many clans/people to all of aw.... such a shame
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Ecrit par Waffel, 10.09.2014 at 07:27
You know i dont support this thread. What took some years for people to develop and notice and create, u just told every (noob/pro/etc.) player in this game.
Now every new player can tryhard to play like the good old ones...
U just teach secrets of many clans/people to all of aw.... such a shame
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Ecrit par Waffel, 10.09.2014 at 07:27
You know i dont support this thread. What took some years for people to develop and notice and create, u just told every (noob/pro/etc.) player in this game.
Now every new player can tryhard to play like the good old ones...
U just teach secrets of many clans/people to all of aw.... such a shame
meh i wouldnt worry, only a handful of new players would take the time to sit down read and comprehend this thread, and its those players who will grow to be good and pick up all this stuff anyway.
anyway if i was a new player seeking aw gameplay info and tips and tricks, a thread called "curiosities about atwar" wouldnt be somewhere i would think to look.
anyway improving the quality of new players coming to aw can only be a good thing
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Ecrit par Waffel, 10.09.2014 at 07:27
You know i dont support this thread. What took some years for people to develop and notice and create, u just told every (noob/pro/etc.) player in this game.
Now every new player can tryhard to play like the good old ones...
U just teach secrets of many clans/people to all of aw.... such a shame
meh i wouldnt worry, only a handful of new players would take the time to sit down read and comprehend this thread, and its those players who will grow to be good and pick up all this stuff anyway.
anyway if i was a new player seeking aw gameplay info and tips and tricks, a thread called "curiosities about atwar" wouldnt be somewhere i would think to look.
anyway improving the quality of new players coming to aw can only be a good thing
Yeh the name is pretty wrong, idk if clovis knows what curiousity means.
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How many of you did learn how to play from the forums anyway? ...tricks, tips and ...statistical analasys of units xD ...i dont know shit about that, i screamed at clan forum the other day asking "HOW MUCH INF CAN TAKE PARIS???" xD
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Ecrit par Goblin, 10.09.2014 at 12:29
How many of you did learn how to play from the forums anyway? ...tricks, tips and ...statistical analasys of units xD ...i dont know shit about that, i screamed at clan forum the other day asking "HOW MUCH INF CAN TAKE PARIS???" xD
Who cares. Just rush. <3
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Ecrit par b0nker2, 10.09.2014 at 13:19
Ecrit par Goblin, 10.09.2014 at 12:29
How many of you did learn how to play from the forums anyway? ...tricks, tips and ...statistical analasys of units xD ...i dont know shit about that, i screamed at clan forum the other day asking "HOW MUCH INF CAN TAKE PARIS???" xD
Who cares. Just rush. <3
Noooo, rushin is for noobz and autistic 1v1 farmers
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Ecrit par Waffel, 10.09.2014 at 07:27
You know i dont support this thread. What took some years for people to develop and notice and create, u just told every (noob/pro/etc.) player in this game.
Now every new player can tryhard to play like the good old ones...
U just teach secrets of many clans/people to all of aw.... such a shame
Lmmfao, sarcasm?
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rolls are from 1-max not 0-max.
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Ecrit par Goblin, 10.09.2014 at 14:47
rolls are from 1-max not 0-max.
It really does change things if you understand the implications.
Most people think 2 inf have the same attack as 1 tank.
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Ecrit par Waffel, 10.09.2014 at 09:10
Yeh the name is pretty wrong, idk if clovis knows what curiousity means.
The name aint wrong. I've made this post for post and discuss about facts or curiousity about atWar. Of couse, many tricks are also a fact - hence why I posted them here.
The idea of this post is not to be a trick guide, but fill it with curiousity insteat.
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Ecrit par Waffel, 10.09.2014 at 09:10
Yeh the name is pretty wrong, idk if clovis knows what curiousity means.
The name aint wrong. I've made this post for post and discuss about facts or curiousity about atWar. Of couse, many tricks are also a fact - hence why I posted them here.
The idea of this post is not to be a trick guide, but fill it with curiousity insteat.
Do you know what curiousity means?
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Ecrit par Waffel, 10.09.2014 at 07:27
You know i dont support this thread. What took some years for people to develop and notice and create, u just told every (noob/pro/etc.) player in this game.
Now every new player can tryhard to play like the good old ones...
U just teach secrets of many clans/people to all of aw.... such a shame
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Ecrit par Waffel, 10.09.2014 at 07:27
You know i dont support this thread. What took some years for people to develop and notice and create, u just told every (noob/pro/etc.) player in this game.
Now every new player can tryhard to play like the good old ones...
U just teach secrets of many clans/people to all of aw.... such a shame
Sharing info accelerates everyone's development. If we all had to learn everything without building on what others spent years creating, we'd likely all be huddling in a cave trying to spark a fire.
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The secret of freedom lies in educating people, whereas the secret of tyranny is in keeping them ignorant. Maximilien Robespierre ...
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They changed SM? I remember it used to nerf infantry critical chance by two, now it lowers infantry attack. Wow didn't notice
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[pr] Laochra: If you post it on public forum, other people can help you adding it
Ecrit par Abraham, 16.09.2014 at 23:07
[pr] hdrakon: put it on main forums so people can add more.
op liars..... almost 1 month yet almost nobody has even tried to add somenthing new. oh well.
I will do somenthing that in spanish we say: " If MAHOMA doesnt go to the mountain, then the mountain will go to MAHOMA."
I always thought it to be an arabic origin of saying.
You pretty much summed most of the valuable information. Perhaps you need to advertise it more often on global, so players who haven't seen it yet can come and add up new questions/infos
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