Can you provide a short explanation for this? From what I understood you moved those units just after the new turn began, but then you were unable to do anything with them (since they don't actually exist?). What benefit does it give you? Apart from having useless units on screen, of course.
6 issues: ① I have to accept my own changes( I'm host); ② Even if I do( the other player does, too), nothing happens; ③ Oh and the buttons stay there, despite having clicked them; ④ Apparently, if the other player( other than host) proposes changes, then it works like it should, with the exception of #3 & #5;
⑤ This stays there forever( for all players), thereby no new changes can be proposed:
;
Microsoft Edge:
Unable to select any chat channel messages while in game. Before having bought the country, that moves the map( but doesn't select text). After, it doesn't do anything.
Chrome:
Before having bought the country, trying to select moves the map( but doesn't select text). After, am able to select everything but the "Entering channel... be polite.." message.
When I hover my mouse over neutral or enemy cities, this is what appears. However, in Silverlight version, a detailing of my troops' attack/defense and of my enemy's troops' attack/defense are listed. Without this function, unless I am in a familiar map (say, eu+), expanding could become more difficult
When I hover my mouse over neutral or enemy cities, this is what appears. However, in Silverlight version, a detailing of my troops' attack/defense and of my enemy's troops' attack/defense are listed. Without this function, unless I am in a familiar map (say, eu+), expanding could become more difficult
And can't be used to move yourself around the map like in silverlight
The Cities in scenarios are neutral when picking sides
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Wulfgang Ce compte a été effacé
06.08.2015 - 09:00
Wulfgang Ce compte a été effacé
The display of the units menu is too big/bulky as such that at times the above occurs: that is, selecting units near the aforementioned menu becomes much more an arduous task than it should be (for example, selecting the naval transport in the image)
This is a bug that clovis reported to me:
Game doesn't show anymore if the player is in-game, it's just blank (but it does show if someone is AFK for example). http://i.imgur.com/UY8P7mX.png
I want to ask, why there's an x sign to hide the chat there? I'm not sure if its really needed... http://i.imgur.com/NkKVpvL.png