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Messages: 5   Visité par: 42 users
24.06.2013 - 10:53
 Utah
Seriously...? At least 25% of maps nowadays have unmovable fortresses that provide defense. Why should GW players be able to move said fortresses. It just doesn't make sense. Can you please fix it so that if a unit has 0 range GW doesn't affect it.
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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25.06.2013 - 06:50
Just make it an other unit. Or are you talking about Blitzkrieg?
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25.06.2013 - 08:35
If Blitzkrieg affects Other units, then that's going to be some really awkward Fortresses that can move like they had wheels.
But well, before I made my Fortress unit in one of my map, I didn't really realise this.
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"Another such victory and I come back to Epirus alone" - Pyrrhus of Epirus
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26.06.2013 - 13:32
Maybe we should just add a unit option to the game for custom maps called "Stone Defensive Unit" and it cannot be moved no matter the strat. Or something like that? Or make it possible to set a unit's movement as a negative number? That way strategies do not bring it above 0.
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"In atWar you either die a hero or live long enough to ally fag and gang bang some poor bastards."
~Goblin

"In this game, everyone is hated."
~Xenosapien
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26.06.2013 - 16:46
Ecrit par Spart, 26.06.2013 at 13:32

Maybe we should just add a unit option to the game for custom maps called "Stone Defensive Unit" and it cannot be moved no matter the strat. Or something like that? Or make it possible to set a unit's movement as a negative number? That way strategies do not bring it above 0.

Both are excellent ideas, but it's probably easier just to have a a negative number to the unit's movement.
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"Another such victory and I come back to Epirus alone" - Pyrrhus of Epirus
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