Afterwind has finally been officially released, but that in no way means that we're done with it. A lot of exciting things are waiting for their time - many smaller ones you will see online very soon, other bigger ideas will have to wait for the next version of the game. Here are a few things that we'll definitely be working on:

Missions will be a way to make some extra money, or get additional units (perhaps rare ones?) or speed up your research. They will involve, for example, capturing and holding a country or a city, or arriving first to a certain point. After fulfilling the conditions you will get some reward. Missions should make playing the game more interesting, with additional goals and clashes for important territories.

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Glorious moment, the game is finally online and available for a test run. At the moment we're just inviting friends and testing the performance, the public launch is scheduled for autumn.

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L'équipe Atwar

Amok - programmation
Ivan - conception, site web
Clovis - programmation
Dave - wearer of many hats
Brianwl - community relations and waffel advocate

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